The Design Skills That Will Make You Irreplaceable in the Age of AI
The biggest threat to graphic designers isn't AI.
It's believing that getting faster means you're getting better.
AI has given every designer more horsepower. But tools don't create great designers. Fundamentals do.
In this episode of The Angry Designer Podcast, we're breaking down the 5 Design Skills AI Can't Replace and why they're becoming even more valuable as AI continues to reshape the creative industry.
Whether you're a freelance designer, in-house creative, or agency designer, these are the skills that separate professionals from prompt operators.
In this episode you'll discover:
- Why speed isn't the same as skill
- The 5 design skills AI can't replace
- How great designers think differently
- Why fundamentals still beat shortcuts
- How to future-proof your design career
If you're serious about becoming a better graphic designer (not just a faster one) this episode is for you.
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1 SPEAKER_03: Have you ever stepped back and realized how
easy it is to feel like you're becoming a better designer?
I mean, all it takes is an AI tool, a plugin, a new shortcut,
and suddenly your work's faster, ideas are coming easier, and
everything feels more efficient.
But are we actually getting better?
Or are we just getting better at using the tools to do the work
for us?
Because there is a big difference between a designer
who's actually improving their skills at design and someone
who's borrowing somebody else's skills.
In fact, the better these tools get, the harder it becomes to
tell the difference.
And if we're not careful, we're gonna mistake speed for actual
design ability.
In this episode of the Angry Designer Podcast, we're tackling
this dangerous trap right here that's fooling more designers
than ever before.
But before we dive in, this is the final week to complete the
annual 2026 Angry Designer Listener Survey.
We're on a mission to make this the most valuable graphic design
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And this is your chance to tell us more of what you want, what
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Let's go.
SPEAKER_01: Welcome.
How's it going, Mr.
Speed?
I know fast, a little fast, a little heavy-footed, that's for
sure.
SPEAKER_03: There is something cool about like racing your car
though.
Yeah, I'll bet.
So, like for real.
So, like last week, um, I was fortunate enough to um, you
know, go to a racetrack with my car, right?
With my nice pass car.
Nice.
And um, you know, and it was it it was such a crazy experience,
okay?
And and and I want everybody to try that if they like this kind
of world.
But, you know, there's something to be said about like going
like, you know, 190 kilometers an hour on a straightway and
slamming on your brakes and then turning your car to get around
this curve that goes, needless to say, you know, it's it's it's
one of the scariest things.
Yeah.
I guess you know, and every time I do it, I just I white knuckle
it and I'm fighting with this the car fights you back because
you got G forces and it's pushing you this.
Anyway, needless to say, you know, um, my first couple laps
were horrible.
Oh, they that they were so far off of what I was even remotely
close to doing last year.
Horrible, right?
Jeez, and um, and again, because I just went in full power.
I've got a fast car, and I was just like giving her 100%.
And I am literally fighting every second of this thing.
And I was just getting frustrated.
So I got off and I'm like, what the hell am I doing?
And even somebody else was like, Yeah, man, you were all over the
So here I am looking like an idiot.
Like I'm looking like some dude with a nice car who doesn't know
what the hell he's doing.
SPEAKER_01: I'm like, I do know what I'm doing.
I can drive.
SPEAKER_03: I can, I can.
So then I was like, you know what?
I'm gonna lay off the pedal, okay, and I'm gonna focus on the
fundamentals.
Okay.
I am just gonna focus on the basics.
I'm gonna make sure I get into the turns earlier.
I'm gonna make sure I exit the turns better, right?
I am gonna focus on the lines, not just the power blasting
through everything.
Right.
Soon as I did that, okay, my whole game changed.
Okay.
All in a sudden the car's not sliding, okay?
All of a sudden, I'm not scared to hell.
You're not fighting as a much.
I'm not fighting it, right?
And by doing this over and over again, okay, focusing on the
right parts, not just the raw power of this whole experience,
I ended up getting the best times I've ever gotten.
Like, I mean, I'm talking like somebody who's been doing this
for 10 years, and this really is only my second year doing it.
Yeah, yeah, right, to the point where not one, not two, but
several people by the end of the day, like just a topic
conversation, like, dude, you're you look good out there.
Killed it there.
And I'm just like, interesting.
Wow.
And the funny part is it was just it had nothing to do with
the raw power of the car, right?
It was just working on the fundamentals.
Right.
And that's what I was just like, holy shit, I have to talk about
this today because I kind of feel it is a perfect uh
metaphor, you want to call it to what to what's happening?
What's happening right now because again, okay, AI is here,
right?
And I know everybody rolls their heart or their eyes, it's always
another topic, right?
But the reality is AI's just given almost everybody, you
know, more horsepower.
That's right.
It was like me first going out to the track.
Yeah.
It's given everybody, whether it's somebody who just starts
out or somebody who's been doing it for 20, 30 years, okay.
It's given us all this incredible amount of horsepower,
okay?
But it takes more than just horsepower to actually be a
better designer.
SPEAKER_00: This is exactly it.
And it was yeah, go ahead.
AI gives us the straightaway.
Well, but they're corners.
Well, with AI, right?
SPEAKER_03: We have to navigate.
Well, we have to try to, and and I mean, what's happening is
people are white knuckling it.
People are and at first glance, you think that you know you're
doing great.
Yeah, because you're on the straightaway.
Right?
And and but the reality is when you come up to that turn, yes,
you don't if if you're not able to finesse this, yes, okay, and
put the actual fundamentals in place, okay, you're really just
you you're just part of the noise.
You're fighting it.
Exactly, right?
See, because I think what's AI's done is it's it's given
everybody this incredible amount of production horsepower.
Yes.
Okay, and now, you know, designers can produce more, you
know, more what looks to be high quality work, okay?
High quality looking work, yeah, stuff that maybe would have
taken us days in Photoshop can now be done in seconds.
Yes, okay, and and at a higher volume of work, okay.
So it's giving us that.
But the challenge is, you know, speed doesn't necessarily equate
to quality.
No.
Okay.
People think it does.
Okay.
And I think that's the scary misconception with all of this,
right?
Interesting.
Just because now all of a sudden the bottlenecks were moved to
production.
Yes.
Okay, it doesn't all of a sudden make you a better designer.
No.
Okay.
And and I think people are really losing sight of this in
this thing, you know, and in this whole experience, right?
Yeah.
Again, just because what you know, what now took us days can
be done in hours, doesn't mean I'm getting any better if I just
take what it gives me and just hand it over.
SPEAKER_00: And just, yeah, yeah, exactly.
But uh we're not doing that.
Well, no, we're not.
People aren't doing this.
Well, no, I hope.
Uh they are.
But this is the thing.
It's it's the the the lesser designers, I will, I will call
them.
And I've seen all this kind of stuff.
It looks the same.
It looks like the same people are doing the same thing.
It kind of does.
You know what I'm saying?
Like the and you could tell the designers that know what they're
talking about and what they're doing.
SPEAKER_03: Well, and when they're actually applying good
design fundamentals.
Right, which we've seen here a bunch of times.
Absolutely, right?
Yeah, yeah.
Because again, it's, you know, so many times.
Okay, you know, I uh using it has saved us hours.
It's but you know, and again, and it's it's helped us create
some really great stuff that for a pitch would have taken us like
two three days to just get for a pitch, where now it's like with
the right inputs, with the right clarity, and then putting it
into the right format, we're now killing it with this stuff,
right?
But again, it it didn't make design any easier.
AI is not making design any easier.
What it's doing is it's making bad decisions happen faster,
right?
What I wanted to cover, what I wanted to talk, okay, is really
go over these these fundamentals of design that just because AI
is here, it doesn't mean that we can lose these fundamentals that
you know we bring to the table as designers, right?
So I want to talk about five skills that AI can't actually
drive for you.
Okay, they're still part of who we are and how we use all this
extra horsepower towards what we do, right?
Like, for example, okay, designer skill number one, okay,
that designers still need to embrace, okay?
This is the ability to see, okay.
And I know this sounds weird.
SPEAKER_00: Hear me a blind designer, I guess maybe might
not be.
SPEAKER_03: So it's like this isn't, you know, designers look
all the time.
Okay.
They look at shit.
Yes.
Okay, but they very rarely see the bigger picture.
I'm on this car, I'm in this car, I'm turning, I'm like, hey,
I can see this corner, I'm giving it, I'm doing, but I
didn't step back to see the bigger, the bigger picture.
Right.
That I was just trying to horsepower my way across the
whole track.
Right.
Okay.
You know, we, you know, inherently look at, you know,
how hierarchy, yes, layouts, you know, font choices, this, that,
right?
We see all that, right?
And that's fine.
But that's not necessarily seeing.
That's that's more just looking at the composition.
Right.
When I'm talking about seeing, I'm talking about being able to
step back and actually notice things that people don't notice,
okay?
Like, and and what I mean by this is, you know, we had a
pitch last week, and um, the, you know, the customer gave us
their brief, and their brief just sat wrong with me.
It was really, there's a couple points that were contradicting
each other in the brief, right?
And, you know, after reading it, it was like an aha moment.
I'm like, oh my God, they're asking me for A, but what they
really need based on the list of shit is B, right?
I was able to see through what they were.
Some designers would have just looked at the ask and been like,
done.
Right off the bat, yeah.
No, right?
So, you know, the quality of your solution, okay, is really
limited by only the quality of what you can see.
Okay.
And if I would have taken, you know, what they asked for and
just looked at that and delivered that, yeah, I would
have delivered something that was great.
Yep, yeah.
But it wouldn't have been, you know, the bigger picture.
It wouldn't have been as effective as what.
And let me tell you, when I pitched it and showed it to them
and kind of showed them, this is what you said, but after I put
all this together, this is what I think you mean.
They were like, ah, I love it.
You were so right, and it just changed the whole trajectory of
the project, right?
So again, AI has absolutely no idea what actually matters.
No, okay, it just knows what exists.
Yeah.
So if you type in a prompt that you need this, it'll deliver
this for you, okay?
But you know, designers, we need to be able to see past, you
know, what's actually there, what's asked for, what's
effective, and we need to almost see the bigger picture because
again, there's so much more to the project than what meets the
eye.
Yes, absolutely.
Um, I think there was a neat phrase that I read that said,
seeing, you know, comes before solving.
Ah.
Okay.
And in order to actually solve problems, okay, you need to be
able to step back and see the bigger picture.
See the big picture.
Okay.
And that's, and again, just like the racetrack analogy, just like
this project, okay.
If a designer can't step back and see what the bigger picture
is, what the asks are, you know, what the deliverable is, what
the call to action is, what that action is, you know, the intent
of the end action, okay, you're always just going to be
delivering superficial shit that AI will give you.
SPEAKER_00: Yes, yes.
Wow.
So interesting.
So that's seeing.
Seeing.
I know.
It sounds like it's yeah, I get it.
I get what you're saying now.
And and something like that, that kind of an instance.
You're right.
AI could never ever, AI would just do what a low-level
designer would do and crank out the very first.
Exactly.
Exactly, right?
SPEAKER_03: And here you go.
SPEAKER_00: There you go.
This is what you asked for instead of reading between the
lines.
SPEAKER_03: Exactly, exactly.
Okay.
Skill number two, okay?
Choosing.
Okay.
And I know this sounds crazy.
Choosing.
Oh, how important is choosing in our world?
Okay.
So AI is now, you know, this horsepower that basically can
create an infinite amount of options for us.
Okay.
You want something in a different style and a different
sense, you know, different colors.
It'll just generate these for you.
And I suspect that, you know, AI is going to affect more the
tools that we use than the role that we have.
Right.
Okay.
And I think that what'll happen is it'll just kind of like
encapsulate everything a designer does hands-on into, you
know, prompts and edits in the future.
Okay.
Right.
But the thing is, okay, you know, you need to be able to
look at all this selection of stuff and be able to pinpoint
what actually works and what doesn't.
Just because it it can produce 10, 20, 50 options in an hour,
doesn't mean that you should be presenting every one of these
options, right?
Clients don't actually pay you for options.
They they're paying us to make decisions that best, you know,
um uh suit the project that they're asked, that that that
actually, you know, do what the customer asks us to do.
That that's what they're counting on us for.
Yeah.
So if a designer was to be like, oh, look, these three options
are great.
Here you go, customer.
Yeah.
And none of them are on on target.
Oh, what exactly have you just done other than wasted the
client's time and wasted your own time?
You know what I mean?
Yes.
Yes.
You need to be able to choose that strongest concept, right?
They'll want the strongest message.
You need to be able to make the choices to change that message
if you have to.
You need to be able to, I kind of feel like I'm fortunate
because as kind of the creative director here now, right?
Um, I, you know, see often many people's works, you know,
through the course of a day.
And then they'll send me different concepts.
What do you think about this?
What do you think about that?
Right.
Yeah.
And I am training myself to be like, no, yes, this is why,
right?
And kind of like being able to choose the best, the best, the
best of what I'm being presented on a regular basis, right?
Yeah.
So I'm kind of acting as, you know, almost AI.
Well, everybody else is the everybody else in the bullpen is
the AI throwing me the concepts, and I'm like, well, no, yeah, I
like this.
Yeah, yeah, yeah.
So it's like, you know, for the longest time, I think designers,
you know, used to struggle with you know creating options.
Yep.
Yes.
Well, no, those options are going to be created for you, you
know, in abundance.
So I think the next struggle that they're gonna have is to
figure out how to choose.
Selection.
Exactly, right?
SPEAKER_00: Because I think that that's actually that's actually
uh a process on its own.
Exactly.
Because you're not ever, I and I don't think you're not ever
gonna send 50 things to your client.
So it's it's here's 50 options for you.
Just pick, take your time, pick whatever one you like.
It's a matter of you have to decide to kill options.
Yes, exactly.
This one doesn't work.
SPEAKER_03: Exactly, right?
And again, I think you know, this this whole volume
abundance, the fact that AI is is is you know able to create
all these things is gonna be where the value is where
designers have in the future because customers aren't gonna
know.
No.
How many times are customers creating something in AI saying,
this is great, use this, and we see it, and you're like, dude,
this isn't gonna work at all.
Yeah, right?
They can't make those decisions because they're stopped at the
beginning when their eyes are all like glossy and they're
like, ooh, this looks so pretty.
Yeah, we're the ones who have to decide if something works and
why something works.
So exactly.
SPEAKER_00: And it's funny too, not just I remember when we were
at Creative South, there was a guy who he had a client who had
had used an AI thing.
Do you remember?
Yep, I do.
And the client himself was kind of like, well, it's okay.
Yeah.
You know what I mean?
Like what he created himself using AI.
What he did using.
So he knows that AI still wasn't hitting it on the mark, and then
we saw whatever the designer did and and took it to that next
level.
And he killed it.
And he did.
It was amazing.
SPEAKER_03: He simplified it, it was amazing.
Cleaned it up.
He he got rid of all the you know, the extra actually this
this this actually is perfectly leads into the next point.
SPEAKER_01: Oh, that's it really does, right?
SPEAKER_03: Because skill number three is simplifying.
Oh, here we go.
And that's that's what he did.
That's exactly what he did.
The concept was there.
The concept, the idea, the customer had the right idea
because what the customer did is I want this and I want this and
I want this on a logo to go on the back of a leather jacket.
Yeah, right.
Yeah.
He asked for 20 things, and then and then the designer was like,
whoa, whoa, whoa, whoa, whoa.
You know, I like where you're going with this on a high level,
but you don't need this.
Yeah, let's simplify this by adding this, getting rid of the
30 drop shadows that AI added, and as embroidery, it's probably
not gonna work, right?
And he cleaned it up and made it a stronger concept because he
made it simpler.
Yep.
Okay.
Yep.
Clients will always add to a project.
Okay.
Designers do this.
Yeah.
AI does this.
Yes.
Okay.
You ask AI to come up with content for an ad.
If you don't give it any you know good parameters, it's gonna
give you a headline that's like two sentences long, yeah, a
subheadline that's a paragraph long, it's gonna give you three
paragraphs of copy and barely give you a call to action.
And this is for a digital app.
Right?
And and this is the thing, and clients act the same way.
They're like, oh, we need to mention this.
This has to be in here.
This has to be in there, right?
Oh, limited feature.
Oh, and in the future, we're having this sale.
So put a teaser on that and also put something in the corner
about limited time only.
This this is AI and clients all suffer from FOLO, which is fear
of leaving out.
Leaving out.
Okay, and they think that they're gonna leave out that one
important element that's gonna make the difference.
Exactly.
Even though what they've done is they've now taken this idea and
killed it.
Yeah.
Because they just so again, you know, AI creates complexity.
Yeah, okay.
And that's what AI does, just like customers.
It just does it in such a crazy pace that, you know, people just
assume it's right.
Yeah.
But the reality is the designer is the one who has to be able
to, he has to create the simplicity.
Yes.
Okay?
Yes.
And we know true simplicity is achieved, you know, by taking
away just enough to get that message across.
Yes, okay.
Really, if if what you're creating can get across one
solid message that somebody will leave, understand that, and act
on, yeah, you succeeded.
Yeah, right?
It's our job to simplify it so people understand what that
message is, what we're trying to achieve.
Yes.
Not by jamming everything in there.
Holy cow.
Yeah.
Yeah.
This is the world that we live, for sure, right?
Yes, exactly.
This is like the Microsoft world where everything is a feature,
right?
Jeez.
SPEAKER_00: Not a bug, yes.
All right, skill number four.
SPEAKER_03: Okay, okay.
Really important that designers are able to focus, okay?
And what I mean by focus is focus on what matters most.
Okay.
I was trying to attack that first track with all vigor.
Right.
Tons of horse.
Hit it hard, hit it hard, hit it, pass hard, hit, hit break
hard, exit hard, you know, like just hit everything hard.
Yep.
That wasn't gonna work.
Nope.
Okay, because I was trying to do it all at once.
Oh.
And what I did then is I stepped back and I started focusing on
things piece by piece.
Started focusing on the line first, then I started focusing
on the breaking to get into the line, then started, you know,
working on accelerating out of that curve.
Okay.
But it only worked when I was able to focus on each thing one
at a time.
At one time.
How many times have you looked at something and there was so
much to change that it's like you had no idea where to start?
Yeah.
And you know, you'd adjust this, adjust this, adjust this, adjust
this.
And it's just you're adjusting way too many things at the same
time.
Yeah.
That really, it's like an hour or two later, you you you're no
further on than you were when you started.
Exactly.
So, designers, okay, we need to be able to focus on the things
that matter at the right stage.
Right.
Okay.
Right.
Start off at hierarchy, okay?
Fix that part first, then move on to the font selection, right?
Then move on to the spacing, then move on to the copy
portion, right?
Yes.
You need to be able to kind of take this giant mess of
whatever's AI's given us, okay, and usually that's coming from
the customers, and be able to focus on the right parts at the
right time and whittle this down, okay?
Because every we know what every every every project has.
I mean, the elements are all the same, but you can't fix them all
at once at the same time.
Exactly.
Right?
And so that's that's a skill on its own that AI hasn't figured
out how to do it.
God knows customers have no idea, right?
I think the best designers know what to focus on at what time
during a during anything, during any project, a pitch, a
presentation, all of that, right?
It's not about fixing everything.
Yeah.
It's about fixing the right things in the job, right?
And that's the difference, right?
Great designers know what to fix that matters the most, okay?
Where average designers or new designers, okay, treat every
part of something as a priority.
Right.
And that's the difference.
Yeah.
So Yeah.
SPEAKER_00: Yeah, every um every young designer or or not a
seasoned vet would do exactly like you did in the in those
corners and just hit everything all at once.
SPEAKER_03: Hit everything at once.
Which that never works.
I sometimes see that online.
I see these YouTube um, you know, videos of how I created
something, and it's hilarious.
Because they'll like adjust this, then they'll adjust this,
then they'll move down here and adjust this corner, then they go
back to the top corner.
And it's kind of like a puzzle that they're putting together.
And it's nauseating no more because there's so many damn
moving parts on here that you have no idea what to focus on.
Yes, yes, because they're not, they don't know what to focus
on.
Exactly.
SPEAKER_02: Building it.
Adjust this a little bit.
Then they'll bring down the size.
This moves this.
Well, it still doesn't look good.
SPEAKER_03: Let me change the kerning.
No, that's it.
Okay, well, maybe that's not the problem.
The problem is on this corner.
Right.
And they shoot over to the corner.
They move the logo around a little bit.
They do.
Dude, it's like you can't do that.
You gotta be able to focus on what matters at the right time.
Not everything at once, for God's sake.
All right.
And skill number five, that I think is um ultimately, you
know, probably one of the most important ones that we're all
gonna have to deal with in the future.
Okay.
AI is going to be able to deliver everything to us.
Okay?
There's no question.
It will, it will, okay?
And we're gonna end up having to use AI content, whether you want
to or not, at some point.
Right.
Okay.
But the thing is, can you defend what you decide to use that's
been given to you from AI?
Okay.
So, you know, I put something in, I've tried AI many times,
right?
And you know, it's part of our process, right?
But God knows what it gives me isn't necessarily right.
Okay, oftentimes it's wrong, sometimes it's bad, sometimes
it's horrible, right?
But the thing is, sometimes it does actually come up with
something pretty decent.
Exactly.
Okay, if I can't take that and defend why I'm using that to the
customer, well then I don't get any of the credit that got to
that point.
Okay?
Because oftentimes, you know, I've I never one prompt gets me
the final never.
Never, never, ever honestly ever.
Okay, but the customer doesn't know that.
That's right.
Okay, they don't know that.
So I even if it takes me 10 prompts, plus some
photoshopping, plus some adjusting here and there, and
then okay, once I have it, I have to go defend it.
If I can't defend that, yeah, the customer thinks I just
single prompt, got that, put it in there, and then just my
worth.
Yeah, yeah.
Right?
So that's exactly it.
AI, you know, AI can't go to a boardroom and defend a piece of
work.
You have to do that, okay?
That's your job.
You have to be able to say, this is what we chose, this is why we
chose this, okay?
Not, oh, I don't know, AI cracked it out, and we thought
it looked pretty good.
Yeah, let's go, right?
It's good.
Doesn't it do what you want?
We have to be able to explain why we made those choices, you
know, and and what we're presenting.
Because then this way, all of a sudden, it takes the onus off of
what AI is producing and back to what you're choosing to show.
Yeah, and that's the difference.
Okay, AI produces, we are choosing to show something.
Nice.
So that's a huge difference, right?
Because again, it's not a matter of just being able to come up
with the best prompt.
Yeah, it's it's it's about like, you know, choosing the right
idea, defending that right idea, right?
And then presenting that idea to the customer.
Exactly.
So so you know, I'm uh honestly, what I've said here isn't uh
groundbreaking by any means, but I think it's just taking things
back to a very basic fundamental what designers do before AI.
Right.
Okay.
And now, you know, whether whether it was we were looking
through stock photography and choosing images, whether we were
looking through vector libraries and pulling some stuff down,
whether, you know, we created uh an infographic and and you know,
and then we pulled elements from three or four different sites to
create it, right?
Like designers for years now have been, you know, piecing
together things.
We have AI is just now doing it at a crazy pace.
Exactly.
Okay, but again, pull it back to our fundamentals of you know
what exactly it is that we do, and it makes it it makes our
whole job of presenting and and accepting and growing so much
easier.
SPEAKER_00: Yes, yes.
Exactly.
And when you understand the fundamentals, uh AI is a good
weapon to have in your you know, like you can you can use that
properly.
SPEAKER_03: Yeah, absolutely.
If you can use that properly.
If you can use it properly.
Yeah, yeah.
Absolutely.
I again I learned my lesson, you know, going almost 200
kilometers an hour down a straightway, right?
And it really it it really wasn't about more power.
Yeah, yeah.
Right?
It wasn't again, it it I didn't, but I didn't realize it until I
stopped focusing on the damn power and started focusing on
just just the fundamentals of it all.
Yes, right, and that was the biggest change.
Okay, and so and and that is exactly where designers are
right now, yeah, right?
Because again, everybody right now has the exact same
horsepower as one another, right?
But that doesn't necessarily mean if everybody's everybody
right now the way I see it is chasing more horsepower, right?
They're looking for the next AI tool that's gonna make their
life easier and better.
And Adobe's offering new AI tools, and chat's offering a
better AI image generator, and then you've got Claude now
coming up with cloud design more design.
Everybody keeps chasing all these AI tools, but it's not the
tools that we need to be chasing, okay?
Because again, they're just frickin' tools, they're just the
horsepower of it all, okay?
You know, and again, nobody's gonna become a master designer
using AI.
True.
Okay.
The designers are gonna be the ones who can basically take what
AI gives us, make the decisions, make the calls, okay?
You know, present what's most important to the customer and
going back to the you know, their own fundamentals and
presenting that, okay?
Because that's the shit that AI can't do.
Exactly.
Okay, and as long as we own that part of the process, yeah, okay,
we'll always have work.
Always have a job.
Always.
SPEAKER_00: Yeah.
And we'll always make it through those corners.
SPEAKER_03: Oh, we'll always make it through those corners
without fighting everything and jumping.
SPEAKER_00: Yeah, white knuckling it.
We don't have to do this.
SPEAKER_03: Yeah, yeah, yeah.
It was a fun experience.
Yeah, Jesus, man.
Holy.
You know what's funny?
Good for you.
Once I did slow down, yeah, okay, yeah, and I attacked
everything properly, I wasn't scared at all.
Not like I was, okay.
Of course, there's adrenaline running through your system, but
I wasn't like terrified for my life that I was gonna flip my
car over, like, you know, 30 rolls or anything like that.
SPEAKER_01: Jeez.
SPEAKER_03: Oh my god.
Well, yeah.
Guys, I hope you enjoyed this episode.
Please don't forget, right now we do have our survey, our
annual survey coming out.
We are giving away a pair of AirPods.
We're also giving away 10 pieces of swag to, you know, 10 other
designers who fill out the survey.
And again, it just allows us to create content to give you guys
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Whether it's car to or maybe some design work.
Needless to say, the link is in our post.
The link is up in our heaven, it's in our profile, it's on our
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So just give it a quick look and please fill out this survey
because it would mean the world to us.
SPEAKER_00: Yes.
SPEAKER_03: All right, yes.
With that being said, my name is Matsum.
And my name is Sean.
Stay creative and stay angry.