457: WHAT IS HAPPENING AT SABER INTERACTIVE?
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Speaker 1: It's the Internet. You're busy, Let's do this. Welcome to
the Game As Decides Podcast. This is the podcast where
we decide everything about the world of video games so
you never have to think for yourself. I'm your host
Jeff Grubb and with me is Mike Manatta. In today's episode,
the saber Ceo situation, Twitches, Ai Bullshit, and the mount
rushmore of first person puzzle games. But first, Mike MANAUGHTI
I would like to issue an apology.
Speaker 2: I'm not mad.
Speaker 1: You were not mad. Just sometimes it's hard to tell,
like you're just you have an idea?
Speaker 2: Or is he mad? I can't tell, but you know,
I assumed.
Speaker 3: I have a big personality and god damn it, it's
the last of the dorts.
Speaker 2: Oh shit. Okay, well then you have every right now
to be mad. Now I'm mad, but I get it.
You won't like me when I'm.
Speaker 1: Don't stand between this man and his dorts. Yeah, you
you got a trip coming up. We had a fun
day at work today.
Speaker 2: It's uh. You know, you got a weekend to look
forward to. Are you fan? Yeah? I am.
Speaker 3: I'm going to fan Best Fan Expo Chicago's. That was
a fan expo Chicago. It's like a comic com but
without that nerdy word comic.
Speaker 2: It's all right. So yeah, and it's funny. It is
like I didn't know much about this.
Speaker 3: My brother was kind of took a point on this,
like we're gonna go see the Hobbits. I was like, Okay,
now I'm looking at like USh, all sorts of people
are gonna be there. I did get us like a
group picture thing with Christopher Lloyd. That's like the big
one I saw of all these other people. I love
Back to the Future. I love woof and Roger Rabbit.
He's even in a Star Trek movie.
Speaker 2: Yes, he's great. Yeah, I love him in that. I've
been watching a lot of taxi clips lately, So Chris H. Lloyd,
that's you.
Speaker 3: But like God, like Kurt Russell, John Carper, Sam Raimi,
like all sorts of like John Rey's Davies, Danny Glover,
all sorts of people are gonna be there.
Speaker 2: Uh. It's it's wild how many are doing this. Uh.
Speaker 1: If I had John Rees Davies signed something, I would
have him say bad dates to Jeff Grubb.
Speaker 2: That would that'd be pretty good. That would be funny.
I don't I'm I'm not a big signature guy.
Speaker 1: Not nothing against it, but I'm just it's not for me.
But pictures with cool people? Sure, why not? Like, yeah,
that seems good, seems like a good time. It's like,
what's sets the picture is not much more expensive.
Speaker 2: In the picture, you.
Speaker 3: Can like do up to four people, uh in most cases,
and it's like, well, this is much more cost effective
than the signature. Sure, I'm just gonna lose or put
in storage someday.
Speaker 2: Huh. Like if I have a jpeg Christopher, that I'll
be Christopher.
Speaker 3: I can show people sometimes I think I'll actually get
much more joy out of that.
Speaker 2: Yes, for sure. So you guys are like driving there tomorrow,
what's the plan.
Speaker 3: Yeah, we're driving pretty early in the morning, so we're
gonna get there. We're actually gonna get in time to
go to Wrigley to catch a baseball game. I've been
there a couple of times and just like love it,
love the baseball, news of it.
Speaker 2: I mean anything, I forget about the Guardians, am I right? Yeah?
Speaker 3: And they're incredibly big. Like I have no idea if
the Cubs are any good. I don't even know they're playing.
But my Brothers haven't been really wriggly a Field yet
or wrigley Ville, and I think they'll lick that a lot,
so weird like that.
Speaker 1: MVP candidate, Right, Yeah, I think they do, so that'd
be worth seeing at the very least. But yeah, well
that's that's exciting. Yeah, that name a fan expo. It's
just an exposition of fandom. That is what you're going to.
Speaker 3: And they're playing these on and like, I wonder if
this is like I went to Chicago probably like twelve
years ago and I saw a bunch of Star Chek people.
Back then it was called like Wonder Con or something
like that. Oh yeah, totally, And I want to be
off to like that has just rebranded itself or something
like that has happened, and now these things are called
fan expo. I don't know, but it's definitely one of
these kind of professional we put these on companies.
Speaker 1: You gotta uh, you're gonna get pictures with any cosplayers.
You're gonna see any girls, get some pictures with them.
Speaker 2: We'll see.
Speaker 3: When I went to that one, like I said, like
thirteen years ago, it was the time where pretty much
every girl was Harley Quinn and every guy was Deadpool.
I'm not sure if much has changed. It's not sure
much has changed. Yeah, but if I see some fun ones,
I'll maybe get try to get a picture. Yeah, yeah, yeah,
it looks like wonder Con is still around, by the way,
that's still a thing.
Speaker 4: So I don't know, you're not signed off, but Gibson
because he's gonna be either.
Speaker 3: Gonna be there, and that's weird. That seems like that's
a weird one to meet. Yeah, that's just like a
famous problem.
Speaker 2: What the fuck is Danny did you say? Danny Glover,
Danny the old Man Glover is gonna be there, Dolph Lungrum.
Speaker 3: I mean, I could just list these names. It's Ron Perlman.
I'm sure how many people are gonna be there. It's
a lot. Yeah, ro Pro is a dude. He's a
real dude. I guess Danny Glover actually.
Speaker 4: Christopher Mbert, you can ask him about those shitty movies he.
Speaker 2: Did, I will say one of the other ones.
Speaker 3: So if they actually have the so they have all
four of the people who are in the turtle suits
from the first Teenage Ninja Turtles movie and the person
who played April O'Neil in that one. But the important
thing about that is that the person who was in
the Dona Tello turtle suit, Ernie Reyes Junior, was also
Keeno and Secret of the Ooze, and that's what action matters.
Maybe should bring my t g R I Ken'tiser and
have him sign.
Speaker 2: That action should it be cool?
Speaker 1: Yeah, that'd be excellent, Christopher Lambert, you get him as
sign your DVD copy of Mortal Kombat the movie.
Speaker 2: That'd be cool.
Speaker 1: Okay, come on, all right, well, thank you everybody for
joining us.
Speaker 2: Give us a good rating.
Speaker 1: Wherever you are listening, hit that like button on YouTube.
Please if you want to ask a question, you can
drop a super chat during the show on YouTube. Thanks
to Carlos Sayin who is Insane in the Rain Music
on YouTube for the use of our theme song. We
are on Spotify, Apple Podcast and wherever pods are caught.
Speaker 2: Thank you to the mods. Thanks to Christian for producing.
Speaker 1: And you can get more from Mike and me if
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Thank you so much. All Right, we have a lot
to get into, so let's let's do all of this
right after a quick break.
Speaker 5: Oh shit, William Bowling, let's fucking.
Speaker 1: Go all right, all right, Mike, there's there's just there's
something in the water with these CEOs going on, don't
I don't know, uh sabers ceo.
Speaker 4: Uh.
Speaker 1: He basically posted a text a text rant in reply
to PC gamer and I think this Week in Video
Games asking him about this Stella Saco, who said, Hey,
I was I was laid off from Saber Games. I
was working on the Uber simulator game or stimulator. I
stilln't know what's called stimulator. I was working on I
was writing that and then they replaced me with with AI.
They replaced me with chat GPT and you know that
seems okay, that seems pretty rough, and you would expect
them to go like, look here, well, I mean, you know,
maybe we don't we disagree with her characterization Pat pat,
or shut the fuck up. There is another option, though, Mike,
you could write this. This is from the CEO of Saber, Stella,
who I had to ask Claude the AI agent, because.
Speaker 2: I have never spoken to her or seen her.
Speaker 1: We have already said we are using AI for certain
parts of the game, and will update the Steam page
once we have finalized the feature set. Let me clarify
that the entire story script were to win, an award
would go to someone who can walk up on stage
and receive it. It was always our intention to reveal
this until Stella violated her confidentiality clause and revealed this before.
Speaker 2: We were ready.
Speaker 1: We look at our rise or our use of AI
in this particular game, which will be a lowered price
title as a plus for consumers. As far as Stella
is concerned, she was replaced by someone more talented and
terminated for a variety of reasons a few months later.
From what I can gather, she enjoys controversy even more
than I do. I would, frankly in retrospect, have been
happy to replace her with AI. At least we would
be dealing with someone programmed to be honest. Yeah, I
mean just like re sentence is dripping with the evidence
that this guy sucks.
Speaker 2: You know what, Junny sucks.
Speaker 3: I did not know about. I did not know Claude.
I never heard of that one of a I think.
So first, I'm like, oh, I guess he didn't know.
I was like, and I had to talk to their
I don't know, personnel director or something that I found out.
I was like, Jesus fucking So it's like, of course
we aren't replaces with AI. Excuse me why I go
talk to my AI, Like, yeah, well, it seems to
be something you are constantly thinking about in him concerned
about actually Christ. And it seems like obviously what the
Claude was like write a response to this in the
style of Donald Trump, Right, it's just full of like
put downs and passive not I not even know passive aggressive, right,
active aggressive Jesus freaking Christ, so freaking weird, and like,
you know, I'll say what I said this morning where
it's like, oh yeah, when I hear the saber is
this guy.
Speaker 1: Everyone hates this guy. Everyone who works there hates this guy.
They they like it's by far the worst part of
their job is anything that interacts with him. He has
nothing to do with making the games. He is, like,
if you've liked a Saber game, it has nothing to
do with the CEO, big surprise. Like, of course that
almost is true across this industry for the most part, but.
Speaker 2: It's especially true here.
Speaker 1: And it's it's a bumber because this is still like
tainting that brand and and all those people doing that
hard work are now gonna have to be under this.
It's just like, what do you what does he think
he's accomplishing here? I bet he thinks he looks cool.
I bet he thinks like he'll be able to go
go golf club or something and tell the other rich
people about how he got him. And it's it's uh,
it's pathetic. It's pathetic and weird. And there are reasons,
there are lots of reasons. We don't see statements like
this from executives in Indian in any industry, but gaming. Yeah,
people are gonna remember this and and carry it forward
and hold it again. And Saber just really baffling behavior
from a growth.
Speaker 3: It's bathleting, Like, boy, your company could be so likable
because you guys put out interesting games.
Speaker 2: You have to open your mouth.
Speaker 3: I mean, first, off, you have to do horrible things,
which you know allegedly quite a quote, but boy, I
sure you believe it that. Yeah, you're probably fired people
and replacing them with AI and are super excited about it.
You probably think it's really fucking cool. You probably think
it's really innovative.
Speaker 2: Huh.
Speaker 3: You think that's hot shit that you're talking to Claude
all the time for this bullshit, Christ Almighty to say it's.
Speaker 2: Not a shock. We've even seen that Jurassic Park gam forever.
I don't know.
Speaker 1: I mean, that's that's like, that's the thing, like they
work with a lot of outside brands, like they work
with big companies that are their partners. Universal is going
to be like, hey, wait, aren't you making our Jurassic
Park game?
Speaker 2: What are you doing this for?
Speaker 1: People are going to come and ask us questions about
your behavior and what it means for the game that's
based on our property, and it will reflect poorly on us.
And does he not does he not consider that?
Speaker 2: Again?
Speaker 1: I think he thinks that the Universal will be impressed
by this behavior, and.
Speaker 2: They won't be. They fucking won't be.
Speaker 1: Some of the people there are adults, not and maybe
not everyone a company like Universal with the who the
hell knows, But some people are gonna be like aghast,
which again I think like ninety nine percent of the
people at Saber are the same way, where they're just
embarrassed by this and.
Speaker 2: Just sucks.
Speaker 1: It doesn't take a lot for one of these idiots
to come out here and talk this way and really
make everyone everyone's day that much worse for in terms
of who works for him. Yeah, we'll see, you know,
Stella has been kind of just writing this out and
we'll see if like anything more comes to this, because
this could rise to a level of of libel or whatever,
like like, can you prove that she was replaced by
someone like you're saying like she was terminated for a
variety of reasons. That's like, okay, that might make it
more difficult for her to get work in the future
or something like that. Are you ready Are you prepared
to defend that? I would bet not based on just
the irresponsibility of this response.
Speaker 3: Right, and for him to be like, well, she had
an agreement, she can't say these things like all right, well,
even if that's legally right, he definitely seems to be
in the moral right here and that's all I have
to care about, just the God, just absolutely. I hope
there's some kind of repercussions. I hope there's some people
at Saber who can stand up to this guy and
be like, what the fuck are you doing? You can't
do this, what's wrong with you? It's not that big
a company. I don't know why this guy suddenly feels
like he's king hot shit over there.
Speaker 2: Just really freaking weird, embarrassing.
Speaker 1: And this is the guy that was in asmen Gold's
comments being like love your stuff, dude.
Speaker 3: Asben Gold, who, to remind you, is currently banned on
Twitch because he advocated shooting children. Yep, only in temporary
plans banded so far though.
Speaker 2: You say you should shoot kids at two weeks. I mean, listen.
Speaker 1: Twitch has got its own problems, including sure you can't
seed streamers content to train jennertive AI by default. Chris
calling Over at VGC kind of wrote this up, but
basically the story is that they've updated their terms of
service agreement whatever the contract that they have with their
users to say, hey, we're going to train our AI
models based on your behavior on our site, and you
can go into the settings where it's buried and turn
that off if you want to opt out, but by
default it is you are opted in. You will have
to make an extra effort if you don't want to
be involved with this. And they didn't have a lot
of answers like well, what does that mean in certain
scenarios like Hey, I'm.
Speaker 2: Going to opt out of this immediately?
Speaker 1: What does that mean for any data I might have
that might have been collected from me up to this
point that it's probably still going to be used to
train the model. What about if I am a chatter,
a public user who has a Twitch account and I
opted out, and then I show up in the Twitch
chat of someone who did not opt out, Will I
be in the model?
Speaker 2: Very likely you will be.
Speaker 1: What if I am another twitch streamer who opted out
and I coul stream with someone who didn't opt out,
will well, it's sort of default to my state because
I've opted out. They don't have an answer for that.
They better fucking have an answer for that, because that's like, again,
this is stuff that is is going to be more
and more regulated in the future. But like violating that
agreement and like putting it forth and then violating and
being like, well, no, this person said, yes, so you're
gonna have to deal with that. That's you know, figure
that one out. And then what about like the games
the people are playing? Are you training the model based
on those games? Like that? That's copyrighted material, no matter
who like is streaming it and agreed to whatever or
didn't or failed to opt out of whatever. The games
didn't opt into this, The people who made the games
didn't do that. So what does this mean Twitch other
than you're just kind of sneaking your way around. And
they said, exactly what it means if we made it
opt in where it's defaulted to opting like your default.
By default, you're opted out. They said, no one would
opt in, and it's like, yeah, that's right, that's true.
Speaker 3: What does that tell I mean, yeah, no one wants it,
and you know that, and you're making us do it.
Speaker 2: Anyways, that's why people are mad.
Speaker 3: I mean, you know, aside from the you know the
fact that AI sucks and you're you know, using our
work and voices and texts to train AI to eventually
replace us all in the things that we like, there's
lots of reasons to.
Speaker 2: Be real fucking mad about all of this.
Speaker 3: My god, my god, it's just such a Again. I
wonder if there's some disconnect between the super tech everybody
loves AI people at Amazon and just maybe people pleading
with them, gamers. A lot of our audience are gonna
fucking hate this ship off. Normal people hate this shit.
This is gonna be such a terrible look. Maybe amaz
All just doesn't care because they could sell and it's
data that could sell. And you know, I'm sure that
if they ever pay attention to Twitch, it's probably to
be upset that it's not making more money. And here's
one way where they can make some money off of
twitch yay.
Speaker 2: Yep, yeah, exactly.
Speaker 1: Protecting the sanctity of twitchet, keeping it as a place
where it's cool and fun to hang out that doesn't
begin to register for them.
Speaker 2: It is what money can we squeeze from this thing?
Speaker 1: And and that's going to it's gonna look like initiatives
like this going forward.
Speaker 2: Yeah. They they basically just said they would use this.
Speaker 1: They would train a bunch of stuff, including like voice
models and doing close captions and stuff like that.
Speaker 3: But Thomas they're beholden to. Once they have their data,
they're gonna be able to be able to do whatever
they want with it once like they people legally acquire
from still sell.
Speaker 2: It to people.
Speaker 3: Of course they would the moment any of these companies
had our addresses or email addresses are just like our
age range.
Speaker 2: They found out that was valuable, and so of course
they all did it. They're not going to pause to
do that. Mm hmm.
Speaker 1: It's it's yeah, and again there's like there's some regulation
on this stuff, but it's hodgepotch, and it's uh doesn't
necessarily applying a lot of territories, a lot of regions,
and it's it feels like, you know, we're pushing in
those directions, but it takes a lot of efforts, and
all these companies continue to lobby against it and make
it more difficult to uh, to actually put those regulations
into place. So it does feel like we're always you know,
the shit is rolling downhill and we're all standing down
here catching all this stuff while they run away with
all the money created by all the value that we
have by using their stuff. And it's like, well, we don't,
of course, like maybe we should actually get compensated for
this stuff right through that never yeah, like I wouldn't
often anyways, But I want to be like, are you
gonna give me more money?
Speaker 3: If by often you're claiming this data is valuable, well
then it should be valuable to me as well, right
Like that.
Speaker 2: Why do you You're the one who could sell it
and make any guidline?
Speaker 3: So no, you can't have my fucking screen type like
you said, Like, I know, there's ways for it to
differentiate between me.
Speaker 2: And the game. It's the audio that's all gonna get
mixing together.
Speaker 3: It's just strange what parts are being great to what
parts aren't yep uh and then Aasha Sharma uh to
kind of complete the executive roundtable here, Asha Sharma went
to go to see Elder Scroll.
Speaker 1: Six at Pathesda, said it looked good and said the
story is just the best thing she's ever.
Speaker 2: Seen or whatever. That doesn't even mean these games don't
tell good stories.
Speaker 3: I think she just thought she had to say that, yes,
because he assumes people care about.
Speaker 2: The story in these games, because it's fair people like
the lore.
Speaker 3: But what story could she possibly have witnessed in her like,
I don't know, graciously, two hour.
Speaker 2: Demo of that, I don't know what the fuck that means. Sure,
the scroll and Grandeur are incredible.
Speaker 1: The story is even greater again just always with her
always sounds like it is written by co pilot.
Speaker 2: Yes, speaking about Claude and all this shit.
Speaker 1: Live playthrough of the Elder Scrolls six blank this morning,
she wrote on Twitter. Uh, and there's eight asterisks there.
I don't I don't think we need to assume that
means anything. I think everyone has to be clear. Everyone's like, well,
this is a puzzle we have to sell now. I'm like,
I could just be a random number of asterisks. I
don't know, but everyone's like, no, clearly, that's how many
characters are in the title for this game.
Speaker 2: Cool, yep, yep, exactly it is. Yeah. Eight.
Speaker 1: So people are trying to piece together whatever they can
or fit fit whatever they can in there, and so
this is that is you're helping you. You're the baby
reaching up at the jingling keys right now, stop that.
I want to swat your hands away. Yeah, this is
a game that is still far away. So whenever they
try to trot the stuff out in these moments to
make people feel good about Xbox again, it has zero
effect on me. But apparently it's working on some fans.
So we'll see and then let's see here. Oh yeah,
the War in the North Legacy edition, it's back. It
was came out in twenty eleven from Warner Brothers. It
is an action rpg. You know, Diablos is the first
place everyone goes. This one's maybe a little bit more
like what is it boulders Gate A Dark a.
Speaker 2: Dark Alliance Alliance?
Speaker 3: Yes, yeah, fact to think it was that team honestly,
actually really that you know what?
Speaker 2: That makes sense?
Speaker 3: Actually I might be making that up, but I think
those are maybe some of the people who made this game,
Champions and Nora f people at least, Yeah, there you go,
h did it? Which is a very simil Yeah, yeah's
the Dark Lines people. Never mind Snowbline Okay, awesome, Yes,
and so yeah that's uh. I never played this game,
but I tell you, every day I think a little
bit more. I'm like, man, I want to go back
to like all that Lord of the Ring shit when
the movie is coming out and they were like really
going hard because some of those games were really good.
Some of them were media mediocre in a fun way
where it's like they still had really great character models
based on the likenesses of the actors. This is this
one has that and then apparently it's pretty solid.
Speaker 2: Did you ever try this one? No?
Speaker 3: No, I played the demo I think or something, but
I remember at the time it got very middling reviews.
I kind of didn't. I've seen some re evaluations of
recent years. They're like, this thing's kind of more fun
than we let on, Like it's stupid, sure kind of, so.
Speaker 2: You know, it's not a bad time.
Speaker 1: They was probably getting compared to those really uh, I
would say widely beloved EA games. Uh those are those
are a couple of those EA games that are really good? Sure, yeah, right, exactly.
Speaker 3: And you know, this is at a time where you know,
we've we're maybe wearing the God of Warston on the character.
Action stuff with with these action games are honestly not
even a ton of these kind of taking off right.
Third person shooters was the the thing at the moment
at this time, and again, the license game just kind
of was was poisoned to so many people in general.
Not get I don't think this is an amazing game,
but I'm kind of curious about checking this out for sure.
Speaker 1: Uh yeah, I'm uh, we're probably we'll probably boot this
up on upf for a little bit at the very least,
so we'll let you know how it goes, Mikey.
Speaker 2: Yeah, all right. That so those are the big topics
we're going to talk about.
Speaker 1: Let's take a break, we'll come back, we'll hit the
super chats, talk about what people want to talk about
there right after this, we'll be right back. All right,
we are back, Mike. We've got a handful of super chats.
Let's let's do those.
Speaker 3: We absolutely did. Let me start from the top here
with the Great Goblin says with Daisy as the Mario
Gaxy post credit. I think the next three d Mario
in the switch to gent is going to give her
a big push like Odesty did for Paul Leek.
Speaker 2: Yeah, definitely. Yeah.
Speaker 3: I mean we already had her in Wonder, right, which
was kind of actually a big moment for Daisy.
Speaker 2: Yeah.
Speaker 3: I agree, we'll be seeing her in Bracey It's work.
She always is in everything. So she even was in
the Smash Brothers you mean Smash Bros. Before while Luigi
did right.
Speaker 1: Oh that's interesting, yeah, because she was always like the
Sho's the equivalent, right, the tennis doubles partner, right.
Speaker 3: Yeah, exactly. So yeah, I don't know like how much
more that can mean. I don't think Daisy's about to
get some like her own game or something like. Maybe
she shows up in the next third mar game. Maybe
she's in that, and that'd be the first time she's
in a three D Mario game.
Speaker 1: Right, and Pauline's probably the right sort of yeah, north
Star there of Pauline showed up in a big way
in one of those games.
Speaker 2: She didn't get her own game.
Speaker 3: Yeah, yeah, that way, Jerrys's Mike, I think you demo
Dusk Fade at some point. But the full game is great.
It's the most two thousand and four ass action platformer
imaginable parenthesis positive hashtag boy ballad there yep.
Speaker 2: I got this downloaded earlier today.
Speaker 1: I have not touched it yet, though, but it does
it looks a lot like a PS two platformer.
Speaker 2: Yeah, it looks pretty freaking I see. I don't know
if I did play this honestly, personally, I don't remember
you mentioning it. I feel like I would have.
Speaker 3: Yeah, it looks like he kind of has some like, yeah,
like Jack and Daxter vibes to it, you know.
Speaker 2: Million percent. Yes, I'm gonna I'll give it a try.
Speaker 1: I'll try it before the next the next BombCast. Yeah,
I haven't been able to play a lot now because
of fire and boom, which we'll talk about here in
a second.
Speaker 3: But yeah, okay, it looks cool, So I wonder if
this is on switch too. Next up is from Lex
lud says another Normal Day, the Normal Day Factory. Yeah,
it was just kind of wild, man.
Speaker 1: We just keep pumping them out right, just normal day
after normal day, God like right after I.
Speaker 3: Mean the Amazon thing happened, Like, oh that's crazy in
this wells fade is on switch to there you go,
neat uh. Next up is from Missouri mass is thinking
Jeff Mike for the content. The roach of video is epic. Yeah,
Dan did great work with the roachri video.
Speaker 2: It was a lot of fun.
Speaker 1: I enjoyed it, not just like great work, like handling
all of the footage we gave him, which was maybe
maybe the most we've at least as far as I've
been involved in one of these, the most footage we've
ever handed over to an editor.
Speaker 2: And so he had to go through a lot and
he didn't.
Speaker 3: Right, because we have like me and you each had
an ozma. Then he had his own like iPhone footage.
So yeah, it's a ton. It was a ton, but
it was really funny. Zombie Hoorn says, Mike calmed down,
why are you so angry?
Speaker 2: Just the way I am? Baby?
Speaker 1: It was as soon as I said it in my
Oh wait, he didn't actually sound that angry.
Speaker 6: Now I have no choice now but to be like, well, Mike,
you sound very angry. Now, you know they had the
real insecurities. I don't want to if you're angry. I
don't want my friend to take I'm mad. I like him, know,
That's that's why.
Speaker 2: I got that.
Speaker 3: Now, look at that moment, it was a cop kip pus.
There's a lot going on. We kind of figure out
just like, wait, what's going on? I'm just like, we're
just gonna do this.
Speaker 2: All right, everybody, you're pretty down. We got this. Don't
worry about it. Don't worry about it, all right.
Speaker 3: Next up here is from chronal rig Hey Dogs, Those
fire Boom previews have been super positive, having even more
excited and rumor has it dust Blood previews next next week. Yeah,
you've you've actually uh you've been playing fire Armbum. You
could talk about it in a preview capacity right now.
Speaker 2: I can. Yeah, so, uh, I've been playing a lot
of it.
Speaker 1: I could talk up to a certain point, which is
fine because I'm not going to get into any specifics really,
I will just kind of talk broadly about the structure
of the game.
Speaker 2: Uh.
Speaker 1: If you've been reading a previews that it's really big
and ambitious, yeah, it really is. I'll leave with like
my concerns. It's been really easy so far. I played
on normal usually that gets pretty challenging for me in
the fire MBLEE game still, but it has not been
so far, and I hope that changes in the second
half of the game. I might I would maybe even
recommend someone who is coming to this who's played a
lot of fire games to play on the harder difficulty.
You might get a lot more out of the tactics
so that way. But the loop is impressive where you
get a certain number of days between these matches in
the tournament arc that you are in, and you can
use those days to do various explorations on the world map.
These take you to these different nodes, and in the
nodes you will find things like Okay, you're just going
to press a button to search this node, for resources
that'll use a day, and then you can find this
other one that's a cave, and then you go in
the cave. It has maybe slightly more traditional j RPG
or RPG combat system where four of your characters are
lined up in a row and you can choose which
one you want to do an attack. Now, your HP
and the enemy group's HP is a bucket and you
just need to do enough damage to take.
Speaker 2: Out that hole that bucket of HP.
Speaker 1: But still it feels very it feels very different from
fire Emblem at the very least. And then it gives
you the opportunity to like put in a character who
is under leveled, let them get the last hit, they
get MVP and they get a bonus thing.
Speaker 2: So it's like, Okay, I have.
Speaker 1: I could see what my next match is going to
be because I have this foresight option in the menu
and I know what it like, and I have these
other characters kind of explain to me who I'm going
to be facing in the next round, so I know
I want this kind of character, and that would be
really good if I can get that character up up
to up to level and maybe even get them a
new class because that would be really handy for this fight.
Speaker 2: So you begin thinking, Okay, that's what I need.
Speaker 1: Now, how can I go out into the world under
the world map and then explore the city and use
the various facilities to build up the relationships and then
build up the characters a level enough that they are
ready to go for this. And it's it's like, I
really do like get into a I've gotten to a
point where I really enjoy trying to use all those days,
which is a resource essentially to get as much done
as possible. And I was surprised because at first I
was like, man, this is it's overwhelming and I just
want to do the firearmblom tactic stuff. And they still
have that enough that it's like, oh, this just feels
like a good back and forth. All right, I'm building
up towards the big fight, and then if I want
to go do these smaller fights, I can go find
them on the world map. And then in between that
I can be doing all these other things and accomplishing
side quests and doing paralogs with some of these other characters,
and at the same time, at any point you can
save the progress you have with one of the four
main characters that we've seen beyond your player character, which
is mostly so far from me, has only happened in
the prologue. You can save your progress, go talk to
this bird character which is actually your player character, and
zo zoom over to one of these other characters and
start thirst and play them in parallel and see how
they intertwine.
Speaker 2: The one sort.
Speaker 1: Of drawback so far for me on that side of things,
at least early on, is that the writing of the
characters and their interaction actions are are kind of missing
for me for at least so far.
Speaker 2: Where.
Speaker 1: I just feel like it's a lot of non secuity
conversations of this character just goes through the current anime
trope that they're experiencing, and the next character goes yeah,
and I'm I'm this character, so I say this now,
and it just doesn't all feel like it builds on
one another. So that side of things of like, oh,
I get to explore this story from multiple angles, I'm
not I'm not sure how much I'm going to care
about that, because the story is not working super well
for me, at least the writing of it.
Speaker 2: The characters themselves though.
Speaker 1: Look awesome, they are very cool, they're well voiced, so
that that's if you can get attached to the characters,
maybe that will work better for you. But again, I'm like,
this is like seven hours in and by all accounts,
based on what like Nintendo was telling me and kind
of looking at the game, it's massive, so things could
change by the time.
Speaker 2: I'm actually right, So how many cash signs are in it?
Don't do that. I was about to man, you just
said go back.
Speaker 1: Yeah, it's I mean, I will say I can't stop
playing it like this is not like oh and I
have to play it. I have to play it, sure
for work, but I also am looking forward to you,
like playing.
Speaker 2: It in every free hour. I got a couple I had.
Speaker 1: Like an hour and a half today when I wasn't
on the dump truck and I took care of some
like socials and stuff, and then I picked up the
switch and was just playing that in the middle of
the day and was really having a good time. So
if you're looking forward to this game, I think you
can you can continue to look forward to it for sure.
Speaker 3: Yeah, I'm definitely excited and I'm interested. I mean, I
have like definitely a few concerns and like you sort
of brought them up like again, like somebody who thought
the writing in Fates was incredibly shallow. I'm worried about
that again to the character still one dimensionally to do there?
Or this is the tea lady who likes tea.
Speaker 1: It's it's not that kind of one dimensional, but it
is like, no, it's more complex, you know. It's it's
almost like the one main character I have. Her whole
story is revenge, and I'm just like, okay, give me
something else to work with here. It is just revenge.
Speaker 3: But that you know, I've had that grape about a
few things recently where it's like the guys get, I get, Yeah, I.
Speaker 1: Would promise, yes, I would actually point people. If people
are sick of that, I would point them to other
characters I'm playing.
Speaker 2: She was the one I was the most attracted to physically. Yeah,
my kind of damn it.
Speaker 4: Yeah, Plum and chays. Okay, but how big are the
m ttis.
Speaker 2: There's so many, like, it's more than ever.
Speaker 5: You can't complain though.
Speaker 2: Yeah, it's it's it's it's wild. I do. I think
the character the designs are actually fantastic.
Speaker 3: You brought up the difficult thing and like that is
something I almost struggle a little bit, like because I
did three hours or twice. The first time I did
normal was like it was good, it was easy. Then
I did hard for my second play through and I
knew more. It was like that was really satisfying to me.
So when I started Fates, I just started a hard
and it was kind of more satisfying until it suddenly
wasn't it Just like yeah, So like part of me
is like I think, like, I bet doing hard would
probably be better, but I'm just terrified of getting to
that one battle that I just kind of findise.
Speaker 2: I think.
Speaker 1: So I definitely was at in a situation where it's
like this is way way too easy, and then I
as soon as I said that to someone, I got
into a tough fight where I'm like, oh, character just died.
Speaker 2: I might have to redo this whole fight and rethink everything.
Speaker 1: So that's on normal, I'm sure that that wall would
hit and hurt a lot more on the harder difficulty.
Speaker 3: I think the big thing is like because the sounds
like there's a lot of stuff and it's like, boy,
this this really makes this all really rich and deep
and robust, or does it kind of make it bloated,
and that's kind of the cuss of it.
Speaker 1: I think they're, you know, again preview capacity. Based on
what I played so far, I think they're walking that
line pretty well. And I'm someone who would be pretty
sensitive to that. Where in Engage.
Speaker 2: I was so just I don't know, it.
Speaker 3: Was like making all those rings because I didn't just
straight boring to go back to that town and here
it's here, it's it's much better.
Speaker 2: I think they have several quality of life.
Speaker 1: Things where you know, anytime I'm in the world or
anytime in the city map, just press start, go to
the navigate button and say it'll take you to the
world map, and then you can start exploring that. And
part of that part of exploring that world map is like, oh,
can I find one of these carriage routes so I
can make a fast travel easier, so I can actually
do even more on these fifteen turns that I have left,
which is not a lot, and that feels really good.
And then it's you know, I should point out at
any time I could just say screw this and go say, hey,
I want to start the next main mission right now,
use those turns to do just some basic training and
then that'll turn into a little bit of XP or
maybe they could search for stuff and get me some
resources or whatever and I can get back to plane
fire emblems. So I'm in full control of that, and
so far I have not made that decision to do that,
and it's part of that. It's just because I want
to try to recruit as many characters as possible and
maximize that stuff, and that has been fun, so you know,
I think it's I think it's nailing that side of things, all.
Speaker 3: Right, Uh, thank you for the little wheel. Here's a
firearm them preview in the middle of the superhchat section. Everybody,
I never know you're gonna get g nitresses, Mike, don't
forget to enjoy a shot of them. Alert Chicaga. That's
that gross thing Jan had me drink, right, Yeah, but it.
Speaker 1: Was I think we both. I thought you came around
to it as well because I felt the same way.
And then I'm like, oh no, I don't know if
I can't. It might have been me and Chuck that
came around to I've been a.
Speaker 2: Second shot just to show Jan that I love him,
But I don't thinktually like this. Yeah, that's what it was. Yeah,
I was.
Speaker 1: I don't know something about it, like black liquorice or whatever.
It felt good.
Speaker 2: I mean, I like it a nice thing, don't don't
get me wrong, but it was. It was intense, it
was very strong. I will, yes, will not disagree with that.
Let's see.
Speaker 3: Super Plastics says, thank you, heart, have a great night.
You have a great night too, super Blastics.
Speaker 2: Thank you, thank you too.
Speaker 3: Hey there it's me, Luke says, hitting us and yes
hard lately and I feel like Techmo super Bowl is
still the funnest football game. What's your It never got
better than this game?
Speaker 2: In uh genre? It is like Wave Racing Tenadians, all
those ones like y it's.
Speaker 3: At racing guy, Like, I don't think there actually actually
been like a better like car racing game than Ridge
Racer Type four on the PlayStation, Like even like the Burnout,
the stuff that I like a lot and like that
has its own flavor for sure, but just like racing cars, boy,
give me that.
Speaker 2: Red Racer stuff every single time. In some ways, even
Super Mario sixty four where it's like.
Speaker 1: Oh this move set with these physics, it never quite
got better than that. They kind of match up so perfectly,
Like the move set's been maybe a little bit better
here there, and the physics have maybe been a little
bit better here and there, and then obviously the structure
of the world has been better, and the camera's been better.
But just the way the character moves and the expressiveness
that you have, I don't know it.
Speaker 2: Could that just match so well in that game?
Speaker 3: I feel prey commencing we have never gotten a better
basketball game than NBA Street Volt two, right, that's correct, Yes,
And that came out all ago, it came out. Never
been any better than that, absolutely not. House of Herman
says Pour went out for Pokemont Bank. When that ends,
and a twenty four year long link of continuity going
back to GBA, the very end of the end of
a very unique area. I guess I forgot the aspect
of it, like that this is an important link in
the chain. So gosh, yeah, just I say, like, I bet,
I BET's frustrating, and I get why, like it is
important people to keep their POKEM up to date and transfer.
I'm glad it doesn't bother me, right, I'm glad, like yeah,
because it sounds like a headache and it sounds like
potential heartbreak this, So I'm glad. I always just start
every game just got zero. I'm gonna build it up
again as much as I care to.
Speaker 2: Yeah, like, what are.
Speaker 1: People supposed to do? Do you have any idea? Like,
you know they is it Pokemon Home now?
Speaker 2: And then like.
Speaker 3: Pokemon Home like works for like stuff that's on switch,
but Bank is for the three DS games, right, so
you would need it for those. So I assume when
this happens like a Pokemon and Pokemon X and Y,
you can't take it to bank and then somehow make
Bank talk to them. I don't know how it works, right, right,
I assume the issue is that those Pokemon are going
to be stuck.
Speaker 2: On there forever now yep? Okay.
Speaker 3: Next one is from the one True Brett Bobbas's plot
twist Matt Stella one yea, yeah, I think so. I
think I think so as well. I hope Selah is
going to be uh just so it's scary to kind
of come out with this stuff, right and put yourself
out there and even you know, have a CEO of
one who sucks just talk about you like this in
this weird way, right, It's it's bizarre. I got there,
I feel very anxious.
Speaker 1: Yes, and got there and act like maybe this is
against the confidentiality agreement, which I when I doubt it
actually is that it like protects the game and the
details of the game, not necessarily a state of her employment.
Speaker 2: Like, yeah, I don't know.
Speaker 3: Uh, Crypto Cody says, I want to be clear, Crypto
like dog, everybody says these CEOs have AI psychosis.
Speaker 5: It might be.
Speaker 4: Yeah, they might be really because they only interact with
that sh so of course they are crazy.
Speaker 3: Large Mario says Jeff Grubb, please re up your just
Dance sub all right, yep.
Speaker 1: I'll get to work on that shit. Good good point,
Thank you. Large Mario, as always that.
Speaker 3: I must says Yeah, fire Moment previews today, I all
agree that the game is freaking messive and ambitious. Rap
or September, Well, at least there's nothing else to play
this September.
Speaker 1: Yeah, I like, I'm gonna like, I'm trying to think,
like I will probably spend a little bit of time
in one of the other campaigns. I know there's gonna
be a lot of reviews for people who are like,
I'm gonna play all these campaigns and godspeed to you.
Speaker 2: Yeah, I don't know, in no way.
Speaker 3: Baji Kazui says, this big man a better raider than
Henry Indiana Jones Junior. Look, I've never been a big
deep cut fan, and I've gotten to like them a
little bit because of raiders. Still not like I don't
love a big hand Still I don't know.
Speaker 1: I don't love big man. I love big man speak
because you're a big man. Yeah, he's a big dumb
sting right, just like me.
Speaker 2: Yeah, exactly, you get it, You get it.
Speaker 3: Next up is d Nitro grub z Android for Android
three sixty emulation looks really impressive. Oh if you have
a handheld that can play it like the odin three?
Speaker 2: Have you seen it? Uh? I have a thor which
should probably be like right there. It's not.
Speaker 1: Maybe it's not quite as powerful as the Odin three,
but it's pretty close. Yeah, I should give that a shot.
I'm curious to see what that looks like.
Speaker 3: And two four one says I recently became an I
racing sicco Have either of you ever DiPT But what
I can't say?
Speaker 2: I have to be on it. I keep considering it.
Speaker 1: I just I don't have a lot of time to
it like that's a subscription sem racer and I couldn't
justify that probably right now, because I wouldn't use it enough.
Speaker 2: So what I think I'm gonna do?
Speaker 1: I and I have been thinking about this a lot
because I've been watching a lot of F one still
and I follow a lot of SEM racing like influencers
on social media. A seta corso is apparently one that
a lot of the real racers do, and they install
a bunch of mods to make it more even more
of a sem racer, and I think I will do
some of that first and see how I feel about it.
Speaker 3: Zombie Porn says, I thought you all had for net,
not mylort door Lord, that's right?
Speaker 2: Maybe, yeah, that's right.
Speaker 5: The way you think it stream was so upsetting to
me that shoot.
Speaker 2: Yeah, I know when I look now.
Speaker 3: Now Jan to present to us as this is the
thing bartenders do at the end of the night, which
I believe.
Speaker 2: I bet the bartender is a different thing.
Speaker 3: Do it straight, but yes, I bet most people who
like enjoy it don't do it like that and mix
it with water.
Speaker 2: Whatever it was.
Speaker 1: I mean, Zermo was immediately like he scolded us, so
don't worry, I got it earful.
Speaker 2: Yeah, is a Chicago thing. All right, I'll look out
for some alort.
Speaker 4: For me. Brother.
Speaker 5: That's that's a good thing.
Speaker 4: That seems like a pretty iris should Some people do
like fifteen percent. I like a little of a strong
So that's fine.
Speaker 3: Uh Cherosio cherzy Chiosio says, what's why I get a
venture racing?
Speaker 2: Yeah?
Speaker 3: Adventure racing. That was the best beatle racing game ever.
Oh yeah, man with a bullet, am I right? Pluthin
said Shook that an executive embracer is unprofessional.
Speaker 1: I know, right, And this is the guy like earlier
this week was like yeah, I was fucking with Randy
Pitchford and so oh this guy's had an aggressive week.
Speaker 2: Yeah, you too deserve each other.
Speaker 3: Digital Bobby Doublas has been playing retro soccer games after
the World Cup. Diant Bombs Soccer week win winning eleven
to nine rules use for me to play Mega Man Soccer,
which that's real.
Speaker 2: I mean I'll take an excuse to play winning eleven.
Speaker 4: Man Provolution five with the Tyrian re on the on
the coln.
Speaker 5: Yeah, this goddamn legend.
Speaker 1: International Superstar Soccer sixty four is the first time I
played one in that lineage, and me and my brother
played so much that game.
Speaker 2: It was so so good.
Speaker 3: And then last Geek says, my girlfriend didn't want to
go to fan expecial I go, but then I told
her Mike was going, and she was like, let's go
up to see you and get you to sign our
Chicago postcard.
Speaker 2: Yes, will you be there Saturday? Yeah?
Speaker 3: Yeah, Saturday is like though basically the only day I'm
going to be there. I'll be there pretty much all
day Saturday, except for when that Lord of the Rings
like Hannel happens with the Hobbits, so I'll be watching that. Yeah,
I'll be walking around the show for you. See me
come up and say hi. Please goes for all of you.
Speaker 2: If anyone else happens to be there, excellent.
Speaker 1: You should tell Patrick Glay you're going to be there
and he can bring you them alert just come. Yeah,
he'll deliver it, hand deliver it all right. Excellent, Mike,
thank you. If we get any more super chats, we'll
read them before the end of the program. We're going
to take another break. When we come back. It's a
Mount Rushmore. We're gonna do the Mount Rushmore of first
person puzzle solving games, solve them ups, whatever you want
to call them. Right after this, all right, Mike Yess
people who are watching the video version can see it says,
right there, Mount rushmore of first person puzzle games. You
brought this up earlier today. I want you explain what
you're thinking here.
Speaker 3: You know, if you're playing a Big Walk recently, Yeah,
we have man love that game.
Speaker 2: Yeah, twenty twenty six Games of the Year, Big Walk.
I'll say it. I'll say it now.
Speaker 3: I'll tell you what might be that good I winging
like that game a lot, so having a really good
time with that, and you know there's like that missed
element to it, and missed at least I can think
it's like this kind of first of like first person
puzzle games and in the sense you can kind of
move around and stuff, and there's been a lot like those,
and it's kind of like a separate genre puzzle game
to me that I am really into. I think both
of us have some favorite games that would fall under
this definitely category. So I think it'd be fun to
pick out a mount to resh Moore. Then we'll get
some open to the community as well. Yes'd be a
good time.
Speaker 1: Yeah, let me throw one real quick just to kind
of make sure that this is on the right side
of the line here. I think it is, but I
just want to double check. Portal and Portal two.
Speaker 2: Absolutely, I think absolutely.
Speaker 3: I mean there's sort of where that than they are
shooter games anything else, Yeah, exactly, Yeah, okay, great, all right, well.
Speaker 2: Then how about Portal and Portal two? Right?
Speaker 3: Yeah, I mean, boy, they're so good. Gosh, I guess
like which one. I mean, like Porter was first, and
it was just like at that point they got by
so much to just look at this one thing we
can do and how cool it is. We're gonna just
explore that idea a lot. And it was already it
was already awesome, but then kind of just the aesthetic
and the writing of it was still freaking good and funny.
It's just such this awesome experience that they almost kind
of like snuck into our homes by putting it with
episode two into Yeah. Right, the Orange box Man was
just that was an amazing thing, man, But then like
Portal two is just kind of like that, but like
it's bigger, it's better, just like the thing we just
talked about, and uh, and it is that amazing.
Speaker 2: Co op mode was just freaking cool.
Speaker 4: Man.
Speaker 2: It's like, God, they're just so freaking good.
Speaker 3: So if it was like the best games, I think
we say Portal two, but in amount rush more sense
there is like to think about the firstness of Portal one.
I think I think it's probably Portal one. They can
put them both there for now.
Speaker 1: Yeah, all right, well then I'll let you have the
floor first second, what else are you thinking about that?
Speaker 3: Yeah?
Speaker 2: I think Missed.
Speaker 3: I think Miss maybe probably the George Washington and of
some prequels, like like Riven the sequel to Miss Uh
in Miss three, it's you know, it's kind of protype
this because at first it was like, well, it's kind
of a pictures that slideses, you click.
Speaker 2: Where you go next. It's all first person.
Speaker 3: Then eventually you do have real Miss and you even
have the remake, and it is just fully first person
go anywhere that you want to. And I think, like
I clearly set up this idea of it's fun to
just kind of be on a weird island.
Speaker 2: I have to solve puzzles there, which is some.
Speaker 1: Yes and and that that that's almost like one of
the aspects of this genre now where it's like, yeah,
someone set up puzzles for you on an island. It's
not every game, but it's a lot of the games
in this genre for sure. And it's because Miss just
it's that that that vibe, that that feel of being alone,
like getting in the getting your brain into that mode
where it's looking for all of the clues, recognizing that
everything here was set up with a purpose because it
is self contained.
Speaker 2: Yeah, I think miss just nailed that right out of
the gate. All right, Yeah, so.
Speaker 1: I I would. I'm gonna throw on here for now.
The Witness, that's the definitely one that I I. I
love The Witness. It's one of those ones where I
played that before I ever played Missed. And you know,
obviously I see now kind of it's trying to do
its own take on that idea.
Speaker 2: It's an island, it's puzzles.
Speaker 1: It is also like, here's fifty thousand variations on this
one idea of these connected dot puzzles, and that got
so like so deep that I couldn't help but be
impressed by that. It has like maybe two of my
favorite puzzle solving moments ever a game. One is the
like that challenge where the music plays and you have
to solve the puzzles that are procedurally generated in a
certain amount of time, and it was very, very difficult,
and when I was able to do that, it was
one of those yatah move moments. And then the boat
puzzle with the sound that I've talked about before, where
I was I was playing the game pretty early, and
it was and this was like a bonus puzzle not
a lot of people had played just so far, and
I really felt like, oh, I might I might be
like one of the first people who actually figured this
one out. And it was especially confusing, and I talked
to a lot of other people that are like just
gave up on it, and I felt so accomplished, and
the game put me in that mode of like I
want to just keep pushing and pushing, pushing, and see.
Speaker 2: If I could figure this stuff out.
Speaker 1: So the witness is up there is like one of
my favorites, but I'm still not sure if it's necessarily
Mount rushmore worthy yet, but we'll.
Speaker 3: See, yeah very much again. Like here's a weird eye.
I want to putch a puzzles genre of this thing.
They all go to Blueprints now, which gosh, like, even
though it's a year old now, and I'm like, it's
already a contender for Mount Rushmore stuff for me. Gosh,
I just freaking love that game. I think it's incredible
that they were able to ROGUELI like that, right. We've
been saying roguelike various all sorts of things, but the
idea that you could take first person puzzle game with
like the missed sensibilities and things like that and find
this awesome way to make it a roguelike or there
is like this stuff about a run, but there's also
all this persistent stuff going on. There is this story
in the background that is really interesting and intriguing. You're
wondering what's going on. You know, you have that great
off ramp with the get reaching that first goal, and
then you do have all this extra stuff you can
dig into if you are so inclined.
Speaker 1: And it's like the roguelike stuff of oh you need
to learn the way things work meshed so well with
the puzzles where it's like, oh, you can like learn
the way these things behave and apply that on your
next run and it helps you solve these like larger
meta puzzles, just like getting out in the garden and
realizing how some of those like gears work and stuff
like that, or finding some shortcuts. Very very cool game.
Uh excuse me, Outer Wilds. That is definitely one that
I look back now and like, oh that was another
one that's it's just this different, different variation on mist
and that one I kind of feel like it does
more than just about any other one in the genre
to expand on what these games can be in terms
of like what you should be thinking about, and like
the scale.
Speaker 3: Of the puzzles the most awesome one, right, Like that's inspiring, yes, yeah, yeah,
and like just like happy to deal with like moving
around in three D space and gravity and stuff like that,
and that like being part of just exploring matched.
Speaker 2: Up with puzzle solving.
Speaker 1: It just has so much going on, and yeah, definitely
a very special first experience anytime anyone plays through that game.
Speaker 3: Oh yeah, just absolutely incredible because I mean so many
things about it are fun, just kind of exploring it
at first you're like on this one planet ace, when
you realize like, oh, this is just a source built
these planets. God, maybe the best gravity in a video
game after the Mario Galaxy games or maybe better than that,
even I don't know, man, that part.
Speaker 2: Is so aspect.
Speaker 3: So yeah, the best exploration in one of these and
like just the way like it seems like you don't
have that many tools and you realize things that didn't
seem that useful, like your little like kind of drone camera,
like it has way more uses than you think it does,
and it helps you solve all of these puzzles in
this really satisfying way. Gosh, there's even kind of multiple
paths to do things, like the hard way to land
on that one thing that's going around the sun, and
there's kind of a way you can sort of figure
out that's simple way to get there. It's that really deep, interesting,
fascinating game.
Speaker 2: That one is. Yep, all right, I think for.
Speaker 3: My next one here and I will say, I think
we've gotten blat of the big was always asking is
actually have not played this one much?
Speaker 2: Have you played the Tallis principle?
Speaker 3: No?
Speaker 1: This is the one where I'm like, I think, I yea,
I regret, I'm mightna do it soon. Maybe we can,
like at some point in the future when we get
downe with all the miss games and stuff, like that
we could try out a couple of these other ones
stuff like that.
Speaker 5: It's really good.
Speaker 2: How was principle that way?
Speaker 1: I know people love it and I regret not playing it.
Speaker 4: Definitely, kind I kind of scratch that itch of the
like like the winners all that stuff, you know, and
not having those games when another winners, sorry, the portal games,
because it's kind of like it's a different type of puzzle,
you know, when you have puzzles where like are more
like environmental puzzles and then like actually like you have
this drawing that you had to I don't know, solve
maze on it. The winness is kind of like that,
and portal is another like the other type of of puzzles.
So the twents principle is more like a portal without
the portals when you have the cubes and you have
to readirect all the lights and that kind of stuff.
It's really it's a it's a fun time. So I
would put it on the shortlist, and even though if
you didn't play, just just to have it.
Speaker 3: My shop and in the community stuff there as well,
that it's probably worth thinking about there.
Speaker 2: I just have to all mentioned real quick.
Speaker 1: Then let's see here Return of the ober Den that is,
oh yeah, really really blows me away just every time
I would, you know, It's one of the things I
like about some of these games where they give you
it's logic puzzles.
Speaker 2: You have to play in your head a little bit.
Speaker 1: You got to be thinking about multiple factors, and when
the pieces fit together and you solve something, it could
be so so rewarding, it could just feel so so good.
And then Anti Chamber, which is one that I would
really like you to play at some point, Mike. This
is a non Euclidian like psychological puzzle game where you
go into these spaces and you have to sort of
you can't think about them as normal Newtonian physical spaces.
Speaker 2: You got to like move.
Speaker 1: Around and look at things from different angles to get
things to fit together, and take objects and move them around,
and it's, uh, it uses the fact that it's a
video game in a really clever way.
Speaker 2: It's it's a really special game. I played it as
soon as it came out.
Speaker 1: I don't even know where I heard about it from,
but later as soon as it came out, and it's
definitely one that still sticks with me as as an
important one to be marked on this list.
Speaker 2: Along that line, did you play much a Youfinder? Which
that was? You know?
Speaker 3: What I played of it was really neat, which I
would like to maybe do some more. That's the one
where like you would take like the Pullary pictures and
like you can turn those into like the three D
elements in the world as well, a super cool idea.
Speaker 2: Yes, I didn't play a ton, but I played quite
a bit. You know.
Speaker 1: It didn't have maybe have the spark for it for me,
but I know if people do like it.
Speaker 2: I got that.
Speaker 3: I went to Anty Chambers steam page and has a
quote here from Venture Beat. I wonder who wrote this one?
Going to write a review for it? Oh well, top
five indie games of twenty twelve.
Speaker 2: Of course.
Speaker 3: The link that's a dead link right now. Maybe it's
gonna work in a moment here, Yeah, I think it's
gonna work. What was that one you likes where like
you time traveled back to Rome and there's a like
a golden rule.
Speaker 2: Oh yeah, man? The Loss? Is it the Lost City?
I think it's called the Lost City? You got to
play the Loss, I think of it.
Speaker 3: I played a bit of it or something, and I
did enjoy it. I didn't quite finish it. But another
one like the the City that's it, the Forgotten City. Yeah, yeah,
I did place, I didn't play something.
Speaker 2: It was really neat. I would like to go do
some more. For sure.
Speaker 3: It's cool because it's like it's clearly built on the
sky Rim engine, but it's like, you know, it's just
kind of all dialogue and puzzles and kind of bringing
stuff out, and it's clearly multiple pass and it's this
big mystery.
Speaker 2: Yeah it's neat. Yep. Absolutely, you guys are missing the list.
I see it. I'm fixing it. Now give me a seconds.
All right, there we go.
Speaker 1: Okay, yeah, Forgotten City was It's just, uh, that's such
a cool game. It's got a really cool premise of
like there's Andy made like a god that you you
need to like do the like, oh there's something gone
wrong here and you need to figure it out. And
you begin investigating stuff and there's all these cool puzzles
and eventually get a bow and arrow, but it's not
like you're attacking people with it. That's just to solve
new puzzles. Man, what a cool, cool game. All right,
should we see if there's anything else we forgot from
the community.
Speaker 2: Yeah, let's take a look.
Speaker 3: There's a couple where I can think of that probably
wouldn't make it, but let's see what they had to say.
Speaker 1: Doctor Lynch heard says the Witness like a Dylan mentions
Portal too. Jim Jim says Portal Okay, Yes, Jimmy says,
hey does like playing Tetris effecting VR count.
Speaker 2: Uh and that's not exactly what we're.
Speaker 3: Not really I mean, I geah, it's cute to consider
that bad.
Speaker 2: It's not really worth talking about here, they said.
Speaker 1: In that case, still go with Outer Wild's Vegeta's eight
nine seven said super Land.
Speaker 2: I did play a little bit of this. It's a
weird game. Super Land. Huh No, I don't. I never
even heard of super Land, okay.
Speaker 1: Terry Aki Blue says return of the over Den. Matt
says missed Villain, Max says the Witness. Uh yeah, here's
James Pie saying the Forgotten City absolutely. Joyce says Outer
Wild's Echoes of the Eye, which I still have not played.
Speaker 3: Yeah, me too, Maybe we could play it together sometime
that Yeah, that'd be fun. Fire Hair says that this
is Riven right, that's from Riven that's from the Riven remake.
Early on, when there's like that one that was like
one of the more not just things early on in
the games, there's one little kind of thing you have
to click that does not look important.
Speaker 1: In you, and it's like there's like stuff all over
the screen that does look important.
Speaker 2: So it was just such a distraction.
Speaker 1: Uh, let's hear Infinity says the luck solving mini game
from like Oblivion.
Speaker 2: Or Skyrin, And I think I think that's obliviing as well. Yeah.
Speaker 1: Uh, Vaginnity says, oh yeah, the Stanley Parable is thealy
one I wanted to give a shout out to.
Speaker 2: I love the Stanley Purple.
Speaker 3: Yeah.
Speaker 2: I guess part was like a puzzle game.
Speaker 3: Is that just kind of like around find or find
out sort of thing?
Speaker 2: Yeah, you know, I was going the Oval game. Yeah,
a lot of stuff.
Speaker 1: Uh, Soul scream says the Witness. Oh input name her
says Crimson Room flash game from two thousand and four.
I've never played this.
Speaker 3: Wow?
Speaker 2: Wait?
Speaker 3: Uh is this the one I played where you get
invited to somebody's apartment. It's really comfortable. I think that
might be a different one. I'm not sure.
Speaker 2: I think that's a different. I think that's a different
that's as litely different I'm thinking about. Yeah.
Speaker 1: Uh man, I want to download that flash game player
that has all the flash Okay, try stuff like this.
Uh Screaming Madden says, blueprints always be Clothing says Viewfinder.
Speaker 2: Rocks Feather says Big Walk, Boy Salad.
Speaker 3: I think my my ad at the start of our
new episode of Big Walk got us one more sale
of the boy Salad shirt. Let's go seventeen. I think
now we did it start on.
Speaker 1: Uh Ninten. Derek says Viewfinder. Oh, I definitely want.
Speaker 2: To go play Viewfinder now. Yeah.
Speaker 1: Vasco's shot says what remains of Edith Finch? Which I
can't remember how many? It's not a ton of puzzle puzzle,
probably a.
Speaker 2: Bit more in the walking simulat situation.
Speaker 1: Yeah, yeah, but I guess there's like some platforming puzzles
sort of stuff where it's like you got to figure
out where to go. I always hold it against that
game because they like let a baby drown in a bathtub,
and I'm like, that's just your fault.
Speaker 2: Why did you not watch the baby?
Speaker 1: Big Tony says the Taalos principal Samue Nice says Quantum
Conundrum A.
Speaker 3: Likes this game quite a bit. This is the one
where John Delancy is like the main voice actor, right,
so yeah, this was the person who like was the
writer Portal, Like somebody from Portal made this game.
Speaker 2: It has those fives if you're into that.
Speaker 1: Ezip says Outer wild I think this is Anti Chamber
from from Edgar.
Speaker 2: webOS says it's Outer Wilds.
Speaker 1: But since that's been covered, Uh, this is also just Skyrim.
Speaker 2: That one is Skyrim this time. Yeah, that's actual Skyrim.
Speaker 3: Uh.
Speaker 2: The drum Kid ninety two says, God, which was this
d What is this?
Speaker 3: Laura, Laura, Laura, I'm the reference is a bit beyond me.
Speaker 2: Help us out, chat. I don't know.
Speaker 3: It looks it definitely looks Dreamcast adjacent, doesn't It is
D Wow, there we get.
Speaker 1: I recognize those D graphics for sure. Weisman says Cyberdillo.
It is puzzling for.
Speaker 2: The puzzle lane for sure.
Speaker 1: Dat boy Jerry says this puzzle Dorton dishonor too if
you know, you know, hardest lodge budget puzzle I've ever saw.
Speaker 3: I've got that game on it cell recently. I want
to finally play it, so we'll see. We'll see if
it bothers me.
Speaker 1: Stinky then says Outer Worlds and then oh, Kaboski says
Escape Academy out of Wilds.
Speaker 2: Thank you.
Speaker 1: Uh, Koboski says Escape Academy, which, yeah, that was pretty
cool when we play.
Speaker 2: It's really Yeah, I enjoyed it.
Speaker 3: I think like I think like there's kind of their stuff,
Like we have characters who talk a lot. It's a
bit of a detriment to that game sometimes like that
they're bad characters, especially when you're doing multiplayer, like a
big walk right, it's just so easy. We're going from
one pole, the next thing, to this thing to that thing,
and that the game doesn't get in the way. And
maybe something Escape Academy, which is very good. I would
recommend it. I think it does get in the way sometimes.
Speaker 2: Agreed.
Speaker 1: All Right, So our short list, we can maybe add
anything if we did miss it, but I don't think
so really. Portal Portal two missed the Witness Blueprints, Outer Wilds,
the Tellos Principal return of the oberden Anti Chamber, and
the Forgotten City.
Speaker 2: All right, Mike, what do we do now?
Speaker 3: I think Portal one and missed our locks frankly out
Wilds as a lock as well, Like, I don't, I
don't think I need to.
Speaker 2: Dance around that.
Speaker 3: I think you're right, Yeah, all right, it's freaking good.
It's unique, it's got its own flavor.
Speaker 2: Man. Yep, all right.
Speaker 1: So yeah, then we kind of have one spot left
here for Forgotten City, Anti Chamber, Return of the Oberden, Tallas,
Principal Blueprints, the Witness Portal two, and they're all kind
of like in a similar sort of realm for me.
Speaker 3: Yeah, yeah, this is rough. I think I probably go
blue Prints, I'm I would to me, it would be
between Blueprints and the Witness for sure, And I think I, yeah,
I could definitely see myself doing Blueprints.
Speaker 2: I know a lot of people probably won't return to
the over ten. Uh. I like that game.
Speaker 3: I didn't love it personally, I had I had a
little I had a weird little hang up with it
where I think I just wasn't on its page somehow
I never quite gone in and I never did. I
I think so might have been before I was doing
VODs though. Yeah, because it was a game as game
club thing.
Speaker 2: You're doing that that's a tough one to stream. Yeah,
it's tough to stream, but yeah, I don't know, maybe
maybe that was it. So I like it, But if
a unique, I I respected it. I like it's vibes.
I love, love love Return of the Overden.
Speaker 1: But I also feel the same way about Blueprints and
The Witness, so it's not like that puts.
Speaker 2: It above these other ones.
Speaker 3: Yeah, I guess Blueprints is definitely my favorite of these games,
I guess, and I.
Speaker 1: Think I think it also like represents a different take
on this in such a strong way that I kind
of want to reward it for that.
Speaker 3: Yeah, I mean the way this doayes too, where it
is and of like like you're on the island, but
like the puzzles are very much as kind of like
you're starting with this sort of but basically, and it
just kind of builds on that in a premim.
Speaker 2: It builds and.
Speaker 1: Branches and does all kinds of amazing. Yes, it's very
well designed.
Speaker 2: Mm hmmm hmm. You know, I think we can I honestly,
I think we can get away with either one.
Speaker 1: I think we're going to get a similar amount of
flak for both, so or for either, so I think
we can go with the one. We want to go with,
which I think is probably Blueprints.
Speaker 2: Yeah.
Speaker 3: I like that game a lot, man, I just it's
I think about it still constantly, almost kind of want
to get back to it. Even I thought that game
was super freaking neat.
Speaker 2: All.
Speaker 1: Right, so Mount Rushmore, a first person puzzle games portal,
missed Outer Wild's blue Prints. I think that's I think
that's right. I think we did a good job here, Mike,
well done. I will get this posted up on Blue
Sky so everyone can yell at us. Yeah, And I
think what we should do now is probably take another break.
We'll come back and talk about what we've been playing
right after this. That's good to me, all right, Mike,
that was a lot of good work so far. So
right now, what I want to do is hear about
what you've been playing.
Speaker 3: I mean, everyone's been watching us play the Big Walk.
We're just kind of talking up. But I have been
just really enjoying that game. I think that it is
so freaking neat. If you like can get together any
kind of a crew and go through that with them,
I think you're going to have such a fun time.
And the puzzles are just really neat and impressive. They
have all been fun and interesting and like taking it
sinceime I figure out, none of them have ever.
Speaker 2: Been frustrating or a stone wall lest it's I.
Speaker 3: Guess the closest thing are these cord they so called coordinates,
but you have.
Speaker 2: To figured out. But it's kind of like, all right,
we'll move.
Speaker 1: On, we'll figure it out. We'll figure it out eventually,
Like we're good. It's going to occur to us eventually.
Speaker 3: And some of these things are like really exciting, Like
but there's this train still. I'm like, at some point
we're going to lock this train. I guess that's going
to be exciting. That's going to be great. There's a
moment when we unlocked a chair lift and we he
were just on the chef.
Speaker 2: Is that going up?
Speaker 3: I'm like, this is great, this is this is amazing.
Look at all this shit because that was almost like
leaving the plateau and bref of the Wiley. Look how
big this all is. That there's a word of shit
we haven't been to yet.
Speaker 1: Yeah, So yeah, I think for me, a big part
of it is it just always catches you, right, It
always like, uh, if you.
Speaker 2: Are with the crew and you are all working on
a puzzle, together. Great.
Speaker 1: If you begin to wander off, uh, you're probably going
to find something that makes you go stop and go oh,
I got to bring this back to the crew. And
or you discovered something about the world that that you like,
you want to keep poking at. And uh, I think
that that happened today where you know, you saw those
blocks on the map and I jumped off the ski
lift to go see what it was, and I discovered
a little puzzle there where it's just oh, it's just
a small little platform in puzzle. If I had one
other person here, i'd be able to do that. But
everyone else left. But Jan got lost from you guys,
and I found him. I found Jan, and I was like, great,
that's what you. Screw yes, screw him, screw them.
Speaker 2: Come with me. I need your help.
Speaker 1: And we went back up to those blocks and I
got up there and that's where I found the megaphone.
And it's like, now we have the megaphone, or at
least we know where it is, and that will be
useful at some point. At first, it was just dumb
and we were having fun, and it hit us right
at that moment of the stream where we were ready
to goof off we had accomplished a lot, We had
done all kinds of like you guys were in the
middle of a puzzle. You guys weren't ready to goof
off yet, but very quickly you were so funny, very
audio focused puzzle. Yes exactly, but like as soon then,
as soon as that was done, it's like, Okay, we're
about to wrap up here. Pretty soon we could do
some goofy stuff and then we're like, yeah, let's work.
The game is going to enable you to do that now,
and you're not going to feel like that is wasting
your time because the game is this big, open, exploratory, emergent,
emergent thing and it just does it all. It does
it all, and it nails it and it's not like
doing and it's not like doing it at all. I say like, oh,
there's all these features or all these modes. It just
like provides the background for you to be with people
in a way that I'm continually impressed by.
Speaker 2: Yeah, we had a lot of fun with lawn chairs somehow.
Huh yep. Yeah. Just first I was like, can I
sidney thin? Guy? I just kept picking it up.
Speaker 1: I'm like, oh, I have to go run here and
sit in it, and yeah, it was welcome.
Speaker 3: Like when I saw I really did not know much
about this game, and I kind of was, you know,
expecting another fronts off thing, and that's fine.
Speaker 2: I like those.
Speaker 3: I have a lot of fun we played and play
those kind of games, but this is this is definitely
I want to say more like like somehow it's inherently better,
but it's I think maybe the best of these sort
of pros check games. I guess you can call it
that I have have enjoyed so far.
Speaker 1: Yeah, I mean like like I wouldn't be like they
all need to be like this, because Peak has its
place and it's definitely one that I would always I
always had fun with. But it's like, oh, they all
don't have to be that procedurally generated like sort of game.
It can be very designed and still have all of
that fun emerging stuff still happening at the same time.
Speaker 2: And then the puzzles are just so good. They're so good.
Speaker 1: They really play up like what the game is good at,
which is the you know, the audio and communication and
all this stuff.
Speaker 2: And I love that.
Speaker 1: It's like, you know, if you're behind soundproof glass, the
chat thing doesn't work, like no this is consistent logic
for everything.
Speaker 2: You need to work together in different.
Speaker 1: Ways to solve this, and it really encourages people to
try different ideas. And yeah, I really like sitting like
that moment where we're sitting around throwing out ideas for
how to solve a puzzle and eventually we'll try some
stuff and everyone kind of like slowly moves towards the
correct answer together. That's a good feeling as well. And
the game's again really good at that.
Speaker 2: Yep.
Speaker 3: Absolutely, it's probably been like, you know, a big thing.
I think pretty close to beating Owen and Ring. I
got basically just have to fight the last two bosses,
bail that that Dragon and promised consort Dawn, then I'll
be done by boy. Yea, I've been having time that
a little bit more to con fighting souls, which they
have been feeling good and looking really good too.
Speaker 2: These people get Yeah what else?
Speaker 3: Did actually like a Christa Sean and I I think
I was at there a ton dogs played a little
bit of Overwatch to mess around with Demon or Demon
the newest character that to that. Yeah, yeah, it's another
character in a mech kind of like a Diva, but
this one has a shield and a sword.
Speaker 2: It was super fun.
Speaker 3: I know people thought she felt weak, and I think
there's already been a kind of a hot fix to
buffer up a little bit, so they are responding quickly
to that. But yeah, just uh, they've been at least
these characters at a pretty safe pace, and they've all
been kind of interesting and and fun and there's like
a there's a new map that we were on too.
Speaker 2: But just keep having a really good time playing Overwatch
these days. Yeah, I was.
Speaker 1: I was kind of taking care of a few things
watching you guys play before I had to lug off,
and it was h Yeah, that character looks like a
lot of fun and just like always, Overwatch always kind
of nails the new characters for the most part. So
definitely gave me the bug to try out that game again.
Anything else, Mike, and it's it's the big stuff I
want to talk about right now.
Speaker 2: Anyways.
Speaker 4: Uh.
Speaker 1: Yeah, like I said, I was playing a lot of
fire ambum that that's been taking up a lot of
my time, so I've dip my toes into a couple
of things.
Speaker 2: Wild Blue Skies came out today.
Speaker 1: Oh that's the starfucks like yeah, and it's not just
star fucks like, it's from Too High Labs, which is
one of these lineage studios that used to be part
of Argonauts. It's this is people that made Starfox made
this game, so it is. It's it's so funny though,
because it's just like this genre cannot get away from.
Speaker 2: Starfox, like like at all.
Speaker 1: That first level is just you know, it's Cornaria, right,
It's just Cornaria again.
Speaker 2: It's just that I think they're leaning a little too
closely to it.
Speaker 1: I mean, it looks different enough, and like the controls
are modernized in a way that that feels like nice,
where it's like, you know, the boost is on the
right trigger and stuff like that.
Speaker 2: It's fine, No, it's not too It's not too close.
Speaker 1: Maybe maybe a little maybe a little bit for some people,
but I think it still works.
Speaker 2: The game looks really nice. I think it's fun to play.
Speaker 1: You know, maybe it's not great because I just played Starbucks,
but I'm not. I wasn't necessarily feeling that way when
I was in there. So I think for anyone who
likes those games, it's another one that you could definitely
check out.
Speaker 2: And uh I would, I know, I would give.
Speaker 1: These people a chance, just because they do have that
legacy and they kind of deserve to be able to
make that game if they wanted to. And then another
game that just came out Choppa Rescue Rivals, which is
this sort of helicopter you know, platforming puzzler where you
get like you have to navigate these narrow spaces with
this these cartoony helicopters, and you can use the left
bumper or right bumper to sort of control the the
the the yawl of your helicopter, or you can like
spin in a circle whatever, and you have to usually
rescue some people with the ladder on the bottom of
your helicopter. They'll grab onto that and they'll hold on
to the rest of the level, and then that means
you'll need to avoid obstacles like fire so those guys
don't get set on fire things like that. And you
want to go through the stages without taking any damage
or sometimes without using your boost to get these bonus
challenges so you can get the gold little emblem to show.
Speaker 2: That you were a good boy who did the level perfectly.
It's one of these ones.
Speaker 1: It's like got a nice little physics system where you know,
I was realizing, Oh, there's these situations where I want
to like quickly be whipping around this corner to get
that coin in the brief window of time that I
have when the flame is not happening. And one way
I can do that is I can control the tilt
of the helicopter and usually if I have a guy
in the ladder, whip him around and use him to
like pick up that thing while I'm dive bombing downward,
so I can keep my momentum going, stay out of
the way of the obstacle, but still get the pickup.
And it was like piecing those movement that movement tech
together was like, Oh, this is actually pretty neat. It
has a strong look. It looks like like a Dreamcast game.
It's one of another one, the one that has a
Dreamcast vibe to it a little bit, and yeah, just
kind of immediately quite a bit of fun to play.
It does what I what I think I'm gonna start
considering it like just a major sind for indie games.
There's there's too much talking.
Speaker 5: Games.
Speaker 3: They Yeah, I mean I hate they like generalize like that,
I know, but they like they often fall into that
trap where I think and I think it's like, I
don't know what it is. I think it's kind of fun
for them to like they get this chance to like
make these characters in this world, and they're kind they're
proud of it, and I get it, and it's like.
Speaker 2: I just don't care that much. I don't know. Yep.
Speaker 1: It's it's like I think they think that this is
what they need to do to make their game feel
important and and appealing. And yeah, I think you're right
that it's fun for them, and it often just gets
in the way. Not that I hate it or anything
like that, but it often gets in the way and
then like you know, I'll restart a level when because.
Speaker 2: I didn't do it perfectly.
Speaker 1: I'm one of those people who likes to get this
stuff exactly right. And they have a small little intro
movie that is like two seconds of the helicopter flying
to the stage. I'm no, stop making me skip that.
I hate, like, just let me go back immediately instantly.
You shouldn't have that. You're getting in the own way
of your of the fun of your game. And I
just think that is the kind of stuff that indie
developers need to like recognize sometimes that that the presentation things,
those tricks you do to make your game like pop
like that.
Speaker 2: That stuff is important, but you need.
Speaker 1: To know how and when to deploy it, and sometimes
it's a little bit too much upon this.
Speaker 3: Fun I have like really good characters in the story,
like like your Hallow Night, which is big on long game,
there's not that much dialogue or like rights more.
Speaker 2: The lessest more so much better. I mean, you have
a white I was like, what does that not like
about Neon.
Speaker 3: White like parts where it's just like here's two JPEGs
of characters talking at each other for a long time,
and I'm like, stop, peez man.
Speaker 2: Hollow Night is But I mean the Silk Song just
they nailed. Oh god, it's a freaking good a lot
with that stuff.
Speaker 1: And then uh quite a bit more Blood Dungeon. Uh
the demo, which is, yeah, that's that's good. That's a
that's gonna be really good.
Speaker 2: I'm gonna I played that demo as well. I was.
I wasn't enjoying it.
Speaker 3: It's like it's like, especially now that I'm actually done
with Taro Tech Legion, I beat the last level on
the last difficulty and really enjoyed that, But now it's like, okay, now,
if you know one of these like I do, Blood
Dungeon and having it beat, have that too deep platforming.
Speaker 2: Aspect of it is enough of a twist on the idea.
Speaker 1: It's like Tarotech Legion was the one that really captured you.
Speaker 3: Yeah, tart Tech was definitely the best of these I
played so far. I really like the kind of making
my uh my my, I said ship because it's still
stuck with gummy shows my car and mechanic of at
my vehicle.
Speaker 2: I like that stuff a lot. But yeah, two D platforming,
that's fun too. And then I started playing Quake again
as well.
Speaker 1: Oh yeah, yeah, I'm gonna play through that original campaign,
and then I'm gonna try that new campaign.
Speaker 2: Get Yeah, maybe I'll do Maybe I should do that as.
Speaker 1: Machine games is so goddamn cool. And then the fact
that they just keep doing this over and over again.
I can't help but respect it, and I think that
respect usually needs to carry over to actually playing it,
is what I'm feeling like. So yeah, I'll be playing
some more Quake, all right, Mike. Anything else that we
should mention, any other games, anything else you might remembered
while I was ranting there.
Speaker 2: That's it. We got a few more super chances you
want to hear.
Speaker 4: Hey, I tried that last project some Boy update. It's
pretty good at the farming and Peo.
Speaker 2: People keep talking that game up again. I know people
love it.
Speaker 5: It's so good.
Speaker 2: They project is zomboid project. Sorry you know I heard.
Speaker 5: Yeah, No, it's a it's a good game.
Speaker 4: It's just I want to I want to spin up
a server with some friends and that that's the most fun.
So it will be fun to see, like you, GiB
people play that game because it's so so Yeah, it
has a lot of things to do. You know. It's
a big, big soundbox to play around now mode than ever.
But yeah, I found a farm with chicken and is
my house now I live there. I have chicken sto.
Speaker 2: Good for you. It's goody good, right, Daniel Dwyer.
Speaker 3: Oh yeah, all right?
Speaker 2: Were ready for these super chats? Yeah? Please crypto codey,
says Mike.
Speaker 3: Do you know of the Disney Channel show So Weird
from late nineties early two thousands, like The X Files,
but as a Disney show.
Speaker 2: I'm watching it right now. No, I mean I wasn't like,
I wasn't really a big Disney.
Speaker 3: Channel Kid when they did were doing like a lot
of original programming on there. That was That's an aspect
of it. I didn't fall into too deeply. I am
not so raven. I'm afraid I've seen several d coms
for sure, And Jason Finale says in't relate to anything.
I just showed my wife the clip of Mike with
the chicken on his back while watching the Fills in
the Field of Dreams game. Oh right, that was and
she said he was completely justified and correct. I will
say it's been a little phrase like at the time,
you were all like, it's crazy that Mike was scared,
and there were a lot of comments like I would
be scared, dude.
Speaker 2: Now look, I'm not saying my reaction was justified. It
was a lot.
Speaker 1: I don't know if I have said it was crazy,
but it was just a lot. It was a lot.
That's that definitely is true. It was just and it
was funny and we couldn't help but laugh. But uh two, well,
yes exactly. And when you explained it, I'm like, oh,
you still like your shoulders touching that, Like, oh yeah,
talents talents are weird, like they're weird and having those
on your shoulder if that's something you're already not into,
it made sense to me. But I'm not surprised that
there's a lot of people, because people do have fears
of fear of fears of birds. I just I guess
I wasn't expecting it from you in that moment for sure.
Speaker 3: And know what's funny is, I didn't even realize until
watching the video plage. I didn't realize that that chicken
was on its own. I thought Dan was still holding
it the whole time. At least you were completely supporting
the chicken. Yes, yeah, I didn't even know they could
perch like that on people.
Speaker 2: O God.
Speaker 3: The drum Kids says, what are some things you do
to enhance your experiences with playing an older game, like
to pick up those bit map or loss and out
coffee table books and read some entries about the games beforehand.
I mean, I don't do too much. Maybe I'll find
like the manual somewhere, maybe look at that, but that's
about I mean a lot of times I will have
seen like some documentary or a game will show up
on some you some video essay or compilation, and that's
what once we make you want to check on old
game anyways first, so I kind of have some baseline
knowledge from that.
Speaker 1: Yeah, that'll that's the same for me where it's like, yeah,
I'll be watching a Shawn Shohnson video, so I've.
Speaker 2: Already kind of I'm already carrying carrying that in with me.
Speaker 3: Tom by Porne says, Hey, Greb Dozer, all your favorite
games in a four to three ratio. I want to
make sure I backed up my copies of said games.
Don't tell Officer Tolkoto.
Speaker 2: I mean, you know, lots lots of Super Nintendo games.
Say this would be.
Speaker 3: Any any Super Nintendo Genesis, Dreamcast, PS two game, QBS one, Like, yeah,
there's a lot of games, and it's it's a little
bit like it's almost funny because like the Super Nintendo's
true aspect ratios not four x three, but you still
still play it in four x three because that's what
it showed up as on TV's So you.
Speaker 2: Know, Super Metro. There you got. That's a good one.
Speaker 3: These men says, remember that you can vote in the
Bomb twelve. No one is making you vote for Fox
Quest two. It sure seems like someone's making you all
votes quest The Fox Quest two does better than Big Walk.
I'm going to be mad. I'm putting right now. Make
sure I don't forget well.
Speaker 2: I'll give you.
Speaker 1: I'll make sure I put you in touch with Phil Salvador,
who I believe started the Fox Quest two movement on
the Giant Box.
Speaker 2: Just for that, we're not playing you, all right, anything
else might any other super chets. Looks like we're caught up.
Thank you everybody? All right?
Speaker 1: Well with that, I think it's time to start wrapping
up the show, right, Mike, tell people where they can
find you.
Speaker 2: Tell them about nineties Disney, tell them about all yeah,
if you.
Speaker 3: Do nineties Disney Disney podcast, we should actually be getting
a trip report from aj who went to Disney.
Speaker 2: World for uh a little right photos.
Speaker 3: They were great, Yeah, hang out with his three kids.
So we'll take eight fun time there. Then whatever cocktail
episode to be on September first coming out where we
recreate cocktails from Disney Universal Team parks and just enjoy
them in Chris's backyard.
Speaker 2: It's always a good time, Dan dance, right, I do
do that in my sentence? Is that way? I stand
by it though I like it. It's a good cadence.
Speaker 1: Yeah, no, it's I mean you're supposed to like vary
your cadence throughout a sentence. I think, uh, I try
to like start a new sentence with that and then
like pick up speed as I go throughout, and I
think you just do the opposite.
Speaker 2: I just see the obbosite. That's why we compliment you.
It's like a royal custom.
Speaker 3: When we talked about it, yeah, exactly, Yeah, it's perfect.
Speaker 1: If you've been in have you been enjoying those those
big walk playthroughs, Well, we're gonna keep at it. But
if you haven't seen them, bet go go watch those
on Giant Bomb. It's been It's been a lot of
fun and Shoum works hard doing those, the live cutting
on those, and it's uh yeah, I could be worth
it for all the effort that's been put into that,
just to go check that out. And you know, if
you plan to play it, we are going through the puzzles,
so that would spoil it. But if there's a chance
you don't play that game, I think watching us go
through there is a really good way to get a
good experience of what it's like.
Speaker 2: So when we talk about it, yeah, or play it
that much, it exactly.
Speaker 1: Yeah, but if you know, when we do talk about
it for a Game of the Year later this year
and stuff like that'd be a good way to get
a handle on it.
Speaker 2: And it's it's special. I think it's awesome.
Speaker 1: I think it does. It's a surprise, a surprisingly good
stream game. I think better than I was even expecting
it to be.
Speaker 3: It's really funny with the cuts happening right like what
person scream bettal they then cutting to what they're screaming
up back from the other person's perspective.
Speaker 1: It's it's a good time. And then yeah, we'll be
back with episodes next week. Nin ten Dogs on Tuesday,
game mess Acides on Thursday. Until then, have a good win,
take care of yourself and goodbye everybody.
Speaker 2: No, I like this, Yeah, that we shot that little
control bade that looks like a dildo. Chad Warden talk
about that triple